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| 19 Apr 2015 04:23 PM |
Halo CE, had the Warthog run through the exploding Pillar Halo 2, had a good boss fight with Tartarus, with a nice build up Halo 3, had the Warthog run, across the halo ring, as it tore itself apart. Halo ODST, had the warthog run along the highway. Halo Reach, had a pretty good last stand.
Halo 4 had what was basically a quicktime event. Before Cortana made a "l33t" warrior, accidentally trip into a portal. |
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Roseart2
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| Joined: 17 Jul 2010 |
| Total Posts: 23532 |
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| 19 Apr 2015 04:28 PM |
i felt that 343 focused on character development and story more than gameplay, which is a choice i liked
bungie made awesome gameplay, but as commie said, they made john "generic death machine #117"
--|WOOP WOOP THAT'S THE SOUND OF THE POLICE|-- |
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| 19 Apr 2015 04:31 PM |
"ANNNNND Bungie was going to make the forerunners ancient humans. Glad 343 took over"
343 manged to make the Forward until Dawn switch frigate classes between games. But you know.
"ANNNNND Bungie was going to make the forerunners ancient humans"
And that isn't what the Prometheans are?
Also. "Character development" wot
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Roseart2
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| Joined: 17 Jul 2010 |
| Total Posts: 23532 |
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| 19 Apr 2015 04:32 PM |
@commie true, but bungie basically gave microsoft the double finger by providing exclusive content to playstation
@star "character development" making a character more relatable to the player
happy 19k to me
--|WOOP WOOP THAT'S THE SOUND OF THE POLICE|-- |
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| 19 Apr 2015 04:35 PM |
"making a character more relatable to the player"
The rookie, was much more relatable. And 343I killed him off in a novel. THAT'S CHARACTER DEVELOPMENT FOR YOU!
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| 19 Apr 2015 04:37 PM |
'Relatable'
i didnt know wanting to do ai was normal |
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Roseart2
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| Joined: 17 Jul 2010 |
| Total Posts: 23532 |
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| 19 Apr 2015 04:37 PM |
@star but did you at least feel for the character
did you find the rookie believable and not "killing machine #420"
--|WOOP WOOP THAT'S THE SOUND OF THE POLICE|-- |
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Roseart2
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| Joined: 17 Jul 2010 |
| Total Posts: 23532 |
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| 19 Apr 2015 04:38 PM |
@ultra my ding dong's been places you don't want to know unless you want to know but it's $5 for one pop if you know what i mean
--|WOOP WOOP THAT'S THE SOUND OF THE POLICE|-- |
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| 19 Apr 2015 04:40 PM |
Yes.
And you can feel the the chief. In fact, you feel MORE for him, as he's killing machine 117. He hasn't known a normal life since before he was 7. And he's something like 60 now. He's been a soldier, for almost 53 years.
If anything, you felt more sympathy for him, BECAUSE he was a killing machine. |
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| 19 Apr 2015 04:40 PM |
| the chief is a muppet anyway |
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| 19 Apr 2015 04:48 PM |
"343 also emphasizes the moral ambiguity of the Spartan II project "Did the master chief succeed because he was at his heart, broken?" That had already been emphised, given that all the children, were kidnapped at a young age, and most of them had died from the argumentation, or been badly crippled.
"They made Cortana a fully fleshed out character" Actually, they completely lobbed out all of her Halo 2/3 character development. Also, given that she had already become rampant, by Halo 3, bit of a plot hole there wih the hole "I'm now going rampant thing"
"Furthermore, it's up to the player to decide who Halsey is. A war hero? A mother? Or a monster?" Actually, I'm pretty sure that was already arguable before Halo 4. Instead, you just see how high the writers must of been, given that Halsey is suddenly a bad guy now the war is over. Seriously.
Also, as for another example. Palmer. Former ODST >"You did in 24 minutes what the marines couldn't do it 24 hours", among various other slights to non-Spartan forces in Spartan Ops. >To SIVs >Marines have to worry about being shot. Fail back story much?
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| 19 Apr 2015 04:55 PM |
>Cortana should be a character
She's an AI, she's built to open doors and tell me who to shoot
But yeah 343 ruined the ending, which sucks because I liked the final mission up until that qte
the final mission was all I liked from halo 4 actually.
This is why you shouldn't buy 343's halo games. |
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| 19 Apr 2015 05:04 PM |
The gravemind isn't generic at all.
The gravemind is a really interesting character
Type forum signature here, press enter to save. |
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| 19 Apr 2015 05:10 PM |
"Relating to the Rookie is beyond me."
He's just a generic human, with nothing much special about him. It's the act that he WAS only human, that made him relatable to the player. He wasn't a supersolider like the chief.
The chief, has been fighting for the majority of his life. He's a super soldier, with augmentations to make him better. He was taken away from his family as a child, and has had most of his "friends" such the other S-IIs, and Johnson, die.
I fail to see how that's going to be at-all reletable in the first place. You felt sympathy for him, because of all of that. And especially because he was seemingly incapable, of showing much emotion. |
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| 19 Apr 2015 05:19 PM |
"Well off course she's not going to be viewed as a bad guy during the human-covenant war because her Spartans where an asset, and at the time her actions were seen as justified. But now that the war is over, she is viewed as someone different because her Spartans are not as needed as they were in the past. Now people can look into the true intentions of the Spartan project- to supress human rebellion."
Given that the entire project would be classified. Also, ONI heavily redacted media reports during the war, in order to control information about human losses, to keep morale up. Hence why, "Spartans never die." ONI would want to save face. If they go on a witch-hunt, and blame Halsey, they'd have to sacrifice the ONI officers who ALLOWED the SII program to exist. Given those same officers, are now, for the most part, running ONI, I don't think they'd allow that to happen. They'd protect Halsey, to protect themselves. If they dispose of her, that just points the finger at them. |
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