Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 19 Apr 2015 02:55 PM |
ReplicatedStorage is like ServerStorage, but it's visible to clients as well.
Never used ReplicatedFirst. |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 19 Apr 2015 02:56 PM |
oh, alright thanks. and why not?
bark |
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| 19 Apr 2015 02:57 PM |
| ReplicatedFirst is for intro guis. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 19 Apr 2015 02:57 PM |
Never got around to it. Seems rather new and I'm not sure what it does.
Although, the wiki comes in handy for questions like this: http://wiki.roblox.com/index.php?title=API:Class/ReplicatedFirst |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 19 Apr 2015 02:59 PM |
okay, thanks and @warps
would it be better rather than cloning a gui to the player when a player joins? b/c that's what i have atm
bark |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 19 Apr 2015 03:00 PM |
"would it be better rather than cloning a gui to the player when a player joins? b/c that's what i have atm"
ReplicatedFirst loads the GUI immediately when they connect, before they load. |
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| 19 Apr 2015 03:00 PM |
| Yes, much better. It basically just gives the player a gui while they're loading the game/place. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 19 Apr 2015 03:09 PM |
Replicated first is literally the first things loaded into the client.
I script -~ chimmihc |
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