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SpikeTerm
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| Joined: 25 Oct 2013 |
| Total Posts: 16616 |
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| 19 Apr 2015 12:58 PM |
kill them
~Send Trades (Looking to upgrade!) 44,022 RAP ~ |
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tazblock
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| Joined: 03 May 2011 |
| Total Posts: 19832 |
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| 19 Apr 2015 12:59 PM |
anti jump script
☀ R$49,703 ☀ Tx1,323 ☀ RAP0 ☀ |
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SpikeTerm
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| Joined: 25 Oct 2013 |
| Total Posts: 16616 |
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| 19 Apr 2015 12:59 PM |
I tried Humanoid.Jump = false
but it already is false when you are not pressing space... |
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EuroCow
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| Joined: 02 Aug 2009 |
| Total Posts: 39918 |
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| 19 Apr 2015 01:00 PM |
there's a thing in gears that does that
let met pick up the line for you |
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amusings
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| Joined: 11 Nov 2008 |
| Total Posts: 13936 |
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| 19 Apr 2015 01:00 PM |
FindFirstChild() if jump=true then ls Game.Players.Child:destroy() |
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025110
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| Joined: 23 Nov 2012 |
| Total Posts: 57661 |
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| 19 Apr 2015 01:01 PM |
2 lazy but heres a start
humanoid.changed(c) if c is jump
if jump is true jump is false
ends |
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| 19 Apr 2015 01:02 PM |
free models are rly helpful u no
-the anonymos° ͜ ʖ ͡ ° |
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EuroCow
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| Joined: 02 Aug 2009 |
| Total Posts: 39918 |
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| 19 Apr 2015 01:05 PM |
ok this is weirder than it needs to be
entire block rather than a line help |
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