Contouri
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| Joined: 07 Oct 2011 |
| Total Posts: 2792 |
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| 19 Apr 2015 12:11 PM |
because they know theyll lose
because it wont be at their op base
not at labs |
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Aimlie
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| Joined: 22 Jun 2014 |
| Total Posts: 473 |
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Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 19 Apr 2015 12:13 PM |
| We'll just make sure raider spawn is so easily spawn trapable that they wont ever get out. Make us have a direct access to term that is so hard to guard its basically impossible and make it so raiders get handicapped for preflooding making their health weaker |
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 19 Apr 2015 12:13 PM |
"because it wont be at their op base
not at labs " I'm confused.
But eh, I don't like having to war clans when I'm a part of both. |
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| 19 Apr 2015 12:13 PM |
your fort is huge and you spawn about 50% closer
ofc tgi coulvt win there since tgis base is "too fair" |
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| 19 Apr 2015 12:14 PM |
| and dont forget that tunnel you go in that is straight ahead of your spawn |
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| 19 Apr 2015 12:15 PM |
| The cave was removed during tgi war and that tunnel is easily defended with like 4 people and 2 on walls. Sf just used the cave at raiders side to flank because tgi didnt cover there at all |
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 19 Apr 2015 12:15 PM |
| Pretty sure TGI's base is larger than ours, and their spawn advantage is the short end of a triangle, while the raider path to term is more like the hypotenuse. |
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Inevera
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| Joined: 31 Dec 2014 |
| Total Posts: 22514 |
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| 19 Apr 2015 12:16 PM |
| We'll just make sure raider spawn is so easily spawn trapable that they wont ever get out. Make us have a direct access to term that is so hard to guard its basically impossible and make it so raiders get handicapped for preflooding making their health weaker [2] |
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| 19 Apr 2015 12:16 PM |
still, if you used raiders way in youll still be there before raiders
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 19 Apr 2015 12:16 PM |
| Brun, are you saying TGI doesn't get into their base before raiders |
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| 19 Apr 2015 12:17 PM |
| You act like every base on roblox doesnt have a spawn advantage |
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Contouri
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| Joined: 07 Oct 2011 |
| Total Posts: 2792 |
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| 19 Apr 2015 12:17 PM |
| Maybe SF and VOID should switch their bases and then start war |
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| 19 Apr 2015 12:17 PM |
its only a minor
tgis base is pretty fair unlike sf's |
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 19 Apr 2015 12:22 PM |
| Contouri, you're being ridiculous yo, The eight chamber isn't all too different relative to spawn advantage. |
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Contouri
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| Joined: 07 Oct 2011 |
| Total Posts: 2792 |
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| 19 Apr 2015 12:23 PM |
| Then why do people complain |
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 19 Apr 2015 12:26 PM |
About which base?
They complain because of the spawn advantage for our base but honestly that's far too common to be whiny about at this level. |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 19 Apr 2015 12:27 PM |
"TGIs base is fair, they only have a small distance advantage"
>Their rollback was twice as fast as the capture, and with the bomb they gave us it was = for capture and rollback
>They added a tunnel entrance into the fort, they had one on the gate, and they spawned closer
>They gave themselves a cliff for spawn and removed the raider's cliff
>They required 10 TGI for official raid |
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| 19 Apr 2015 12:31 PM |
tgis rollback is about 2x faster than raiders is to capture
MEANWHILE AT SF*S BASE WITH A 4X FASTER ROLLBACK |
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| 19 Apr 2015 12:33 PM |
yeah but tgi also only has 3 entrances into the term room which is all small doors/areas that are very easily camped
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 19 Apr 2015 12:39 PM |
@Brun; We have a capture terminal with no rollback. It just resets. |
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| 19 Apr 2015 03:08 PM |
| then its just even more unfair |
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| 19 Apr 2015 03:09 PM |
| The moment VOID complains about someone elses base. I think it is rather funny. |
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