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| 17 Apr 2015 03:46 PM |
>Trench Warfare >Control Points (3) >Guns and Swords >1 and a half hour time limit >1000 points to win |
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Tsyolin
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| Joined: 14 Aug 2012 |
| Total Posts: 6255 |
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goku19876
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| Joined: 11 Feb 2011 |
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Tsyolin
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| Joined: 14 Aug 2012 |
| Total Posts: 6255 |
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| 17 Apr 2015 03:47 PM |
| 1 sounds pretty generic with the 3 capture points, trench warfare is pretty much unless done right, and all in all it sounds like call of duty crap |
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| 17 Apr 2015 03:49 PM |
| Other option is a mountain base, but that is even more generic seeing as pretty much every base has mountains :/ |
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Tsyolin
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| Joined: 14 Aug 2012 |
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| 17 Apr 2015 03:50 PM |
how about this, its similar to the 3 points but makes more sense in a base sense.
you have an open area with trenches and etc, the raiders have to push up and capture or destroy an objective which then moves their spawns up and the defender's spawn back. this happens to lets say, 2-3 different points until the raiders finally get to the fort itself and the defenders have the high ground and spawn within the base but a limited amount of lives. |
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| 17 Apr 2015 03:52 PM |
| Simplicity was the point for this base :/ I dont really want to do anything complex |
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Tsyolin
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| Joined: 14 Aug 2012 |
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| 17 Apr 2015 03:54 PM |
how is that complex
you take 1 point, boom raiders spawn closer and defenders spawn back further, raiders take second point boom they're moved up again and vice versa, last point boom final place where you kill off the defenders and win
its actually similar to >>ATTACKING A FORT<< |
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| 17 Apr 2015 03:55 PM |
after reading most of it<
oh you mean like checkpoints |
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Tsyolin
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| Joined: 14 Aug 2012 |
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| 17 Apr 2015 03:58 PM |
| I'll try it, but not pushing defenders back. |
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