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| 17 Apr 2015 07:50 AM |
is it an actual time that matters or 1/1000000th of a second
anyone ever done benchmarking tests on this vs not using euler angles? |
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Ice7
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| Joined: 26 Jun 2007 |
| Total Posts: 1058 |
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| 17 Apr 2015 09:05 AM |
| Are you talking about interpolating a CFrame? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 17 Apr 2015 09:42 AM |
You're asking the wrooonnngggg question. Generally, all forms of rotation supported on ROBLOX are not particularly faster in creating a matrix than another. They differ by a useless amount of time, as you say. Now, the methods in which you can perform on any given form of rotation varies in time greatly.
Check this SO answer out: http://gamedev.stackexchange.com/questions/31673/when-to-use-euler-vs-axis-angles-vs-quaternions
For instance, slerping and lerping a matrix will... probably get you nowhere and take so much time it's crazy. Doing so on Euler's Angles is the most inaccurate thing ever - and they can't be lerped quickly at all (with no chance of slerping). Axis angles is superior in almost all method that can be performed on rotations (quaternions too). |
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