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Re: How slow IS euler angles?

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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
17 Apr 2015 07:50 AM
is it an actual time that matters or 1/1000000th of a second

anyone ever done benchmarking tests on this vs not using euler angles?
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Ice7 is not online. Ice7
Joined: 26 Jun 2007
Total Posts: 1058
17 Apr 2015 09:05 AM
Are you talking about interpolating a CFrame?
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
17 Apr 2015 09:42 AM
You're asking the wrooonnngggg question. Generally, all forms of rotation supported on ROBLOX are not particularly faster in creating a matrix than another. They differ by a useless amount of time, as you say. Now, the methods in which you can perform on any given form of rotation varies in time greatly.

Check this SO answer out: http://gamedev.stackexchange.com/questions/31673/when-to-use-euler-vs-axis-angles-vs-quaternions

For instance, slerping and lerping a matrix will... probably get you nowhere and take so much time it's crazy. Doing so on Euler's Angles is the most inaccurate thing ever - and they can't be lerped quickly at all (with no chance of slerping). Axis angles is superior in almost all method that can be performed on rotations (quaternions too).
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