Chrapnel
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| Joined: 01 Feb 2014 |
| Total Posts: 951 |
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| 13 Apr 2015 11:38 PM |
How would I do something like make the right arm of a humanoid point forwards without using animations? I tried :BreakJoints(), rotating and re-welding the right arm but no changes take effect.
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| 13 Apr 2015 11:48 PM |
if torso and torso:FindFirstChild("RightShoulder") then torso.RightShoulder.DesiredAngle = math.rad(90) torso.RightShoulder.MaxVelocity = .2 end |
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ash877
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| Joined: 18 Feb 2008 |
| Total Posts: 5142 |
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| 13 Apr 2015 11:51 PM |
| plr.Character["Right Arm"].C0=plr.Character["Right Arm"].C0*CFrame.Angles(0,0,math.pi/2) |
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ash877
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| Joined: 18 Feb 2008 |
| Total Posts: 5142 |
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| 13 Apr 2015 11:52 PM |
plr.Character.Torso["Right Arm"].C0=plr.Character.Torso["Right Arm"].C0*CFrame.Angles(0,0,math.pi/2)
--Fixes |
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