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How 2 place item

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Tommytherox is not online. Tommytherox
Joined: 04 Aug 2012
Total Posts: 280
13 Apr 2015 09:05 PM
so i want to place a mesh inside the players torso when they jump
oh and yes, i know the key for spacebar is key:byte(32)
anyway, i want to put a mesh inside the player torso when they jump
and remove it when they finish jumping
help? ;_;
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Tommytherox is not online. Tommytherox
Joined: 04 Aug 2012
Total Posts: 280
13 Apr 2015 09:13 PM
but srsly, i need help, im not joking here
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Tommytherox is not online. Tommytherox
Joined: 04 Aug 2012
Total Posts: 280
13 Apr 2015 09:19 PM
SERIOUSLY, HALP MEH PLZ
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xlaser23 is not online. xlaser23
Joined: 10 Dec 2011
Total Posts: 20341
13 Apr 2015 09:24 PM
Its a new instance inside the starter pack has to be scripted
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Qorm is not online. Qorm
Joined: 25 Jul 2010
Total Posts: 1650
13 Apr 2015 09:31 PM
place in starterpack or something

while true and wait() do
if script.Parent.Parent:findFirstChild("Humanoid").Jump then
mesh=Instance.new("Mesh",script.Parent.Parent:findFirstChild("Torso"))
--now your mesh is inside the torso so you do the mesh properties now
wait(1)
script.Parent.Parent:findFirstChild("Humanoid").Jump=false
mesh:Destroy()
end
end

this is the easiest way of doing it

there are also other more efficient methods also
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Tommytherox is not online. Tommytherox
Joined: 04 Aug 2012
Total Posts: 280
13 Apr 2015 10:04 PM
what mesh properties? mesh id? i can do that
so how do i put it?
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InfraredChasm is not online. InfraredChasm
Joined: 19 Jun 2011
Total Posts: 1097
13 Apr 2015 10:50 PM
Nobody give him the script. He needs to learn how to do it on his own.

Here's some instructions though. Put a local script into the starter pack and use the key down function and use the key byte for space bar. Next, you should experiment on how long the jumps last. Now, insert a mesh into the script that has the mesh ID. Make it so that every time they press space bar, the object gets copied into their torso and then removed.
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