Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:27 PM |
>Server size 25 for both forts [Reasoning: Fort Wolf's serversize is 25]
>5 FC + at least 1 Wolf Squad for official [6 FC in total] >SF lowers official from 8 to 7 SF [Reasoning: 2 WS is too much considering today we did not get an official server until 13 FC was official, I realize you do team people occasionaly but having it at 1 WS would be ideal and we wouldn't need to go in the struggle of teaming people.]
>SF removes hide name [Reasoning: To prevent accusations of SF being healthed.]
>SF adds more cover throughout the fort [Reasoning: Hardly any cover in fort for raiders.]
>SF nerfs guns from 15 damage to 10. [Reasoning: People die too quickly.]
>FC lowers timer from 1500 seconds to 1200 seconds >SF lowers timer to 1000 seconds [Reasoning: In response to SF spawn advantage, SF's timer will be lower. Please note that FC does have a slight spawn advantage at their fort because the mountains on top of their spawn lead directly to the terminal while the mountains on top of raider spawn do not.]
>Rollback terminals for both forts [Reasoning: This way FC can not suicide bomb the flag and instead has to clear out raiders to cap the flag like it should be.]
I think these are fair terms. I understand SF do have a spawn advantage but with 7 for official, FC will outnumber SF 7v19 & despite all of that, the timer will be lower. SF has no other advantage besides spawn advantage. At Fort Wolf, even though barrels & cannons are available to both sides, raiders have no use to suicide bomb the flag they already have. |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:28 PM |
Didn't you post this earlier?
-cray cray the killer o3o |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
| |
|
| |
|
xB321
|
  |
| Joined: 08 Mar 2014 |
| Total Posts: 223 |
|
|
| 12 Apr 2015 10:31 PM |
If we move 2 WS rule thats IF (most likely wont happen) SF lowers there to 6 also.
>SF adds more cover throughout the fort [Reasoning: Hardly any cover in fort for raiders.]
Haha, no make our cave shorter like yours and add more cover |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:31 PM |
Oh, okay. It looks nice on thread. Just make it happen. ;)
-cray cray the killer o3o |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:33 PM |
| wolf squad rule was only meant to for vaktovian wars because VAK used to make official servers with alts and VAK didn't count VAC's. there shouldn't even be one for this war in the first place. |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:34 PM |
"If we move 2 WS rule thats IF (most likely wont happen) SF lowers there to 6 also."
I'm not saying to remove it completely. I'm saying to reduce it since you hardly have any active Wolf Squads anymore. Like I said in OP, it took 13 FC for the raid to become official. 1 WS rule is fair because sometimes there will be 10 FC and no WS which would make server unofficial. |
|
|
| Report Abuse |
|
|
Hare8901
|
  |
| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
|
|
| 12 Apr 2015 10:34 PM |
| just use the base you had for the first war |
|
|
| Report Abuse |
|
|
Hare8901
|
  |
| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
|
|
| 12 Apr 2015 10:35 PM |
| your base has a lot more problems than lowering a raid timer and a bit more cover can fix lmao |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:35 PM |
| xB, adding more cover throughout the base would include the cave. |
|
|
| Report Abuse |
|
|
xB321
|
  |
| Joined: 08 Mar 2014 |
| Total Posts: 223 |
|
|
| 12 Apr 2015 10:35 PM |
I see were your coming from, but 7 SF and 6 FC for a official raid make it even and have 6 for both and 25 person server. Other than that rest is good, and make Raiders cave shorter :)
|
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
| |
|
Hare8901
|
  |
| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
|
|
| 12 Apr 2015 10:38 PM |
like you have this giant gate that is so easily campable and you get there before we get 3/4 of the way there
you also spawn so freaking close like seriously
you also have a completely gate avoidable cave literally right next to your base compared to the mountain we have to go up with our backs to you because we have to go back and forth to get on the gate
its just all in all bullcrap sorry |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:39 PM |
This is just my opinion but 7 SF = 5 FC + 1 WS.
This is what happens a lot ot the time,
SF raids, there's 6 FC in the server but no wolf swuad so it's unofficial. Later, a Wolf Squad enters the server to make it official, so there you have 7 FC. |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:41 PM |
if it's 25 server size why would it be 6 for FC and 7 for SF lol
and don't use this mornings raid as an excuse, it wasn't official because we gave SF a taste of their own medicine and didn't team. even without teaming we took both mid and main with 6-7 FC ina short amount of time
or just have both at 1200 and SF moves their spawn back
no rollback
again, look at ur base. U have a super unfair spawn with a giant cave that CONVENIENTLY isn't able to be defended from the top of the gate, yet every raider entrance into the base is
move ur spawn back and make it equal to raiders as it is at fw2 |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:41 PM |
Hare,
Like I said earlier, if these terms were official, FC would be raiding 7v19, so you'd have almost 3 times more numbers & besides that, you'd only have to hold the terminal for a shorter time.
|
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:42 PM |
"This is what happens a lot ot the time,
SF raids, there's 6 FC in the server but no wolf swuad so it's unofficial. Later, a Wolf Squad enters the server to make it official, so there you have 7 FC."
why are you making stuff up lol. FC defended every server hop that SF did and made them all official
when teaming was needed, we did it
the only server that wasn't made official until about 8 mins is was this mornings and that was more of on purpose for Paul's scumbag move yesterday |
|
|
| Report Abuse |
|
|
Hare8901
|
  |
| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
|
|
| 12 Apr 2015 10:42 PM |
Yes but 7 people can slowly knock out 19 people before 19 people can get back
Considering the walk distance it talks forever for FC to get there but you have a much shorter
Its all about replacing people at term and its so easy for you to kill off our defenses slowly |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:43 PM |
oh please I'd rather raid an extra 200 secs than have u spawn up there
and no, it should be 6 for both side |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:44 PM |
these aren't too bad but i feel like it's biased towards the SF side on a few terms.
not saying this insultingly btw. this is really impressive since you're in SF and are supposed to be biased towards SF. |
|
|
| Report Abuse |
|
|
Desolade
|
  |
| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
|
|
| 12 Apr 2015 10:45 PM |
Nederlandz,
Read my posts above on why Fort Wolf does not have 100% equal spawn & why 7 SF is equal to 5 FC + 1 WS
As for spawn advantage, like I said to hare, you're going to have 7v19 numbers, lower raid timer, so I don't see why we should remove all our advantages when FC will keep a couple of their advantages.
Rollback would also benefit both sides. This way FC can't suicide cap and SF can't either. |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:46 PM |
this is still heavily in favor of SF, considering spawning isn't changed, rollback AND time nerf involved, not to mention you still gave SF one more # than us (the reason the WS rule is because we ARE a superclan, so there is a chance of ODers defending for us, which next to impossible for SF considering they're a power clan).
I'd negotiate rollback if it counted up like 5-10 seconds, because recapping it needs to have some sort of game changing effect, otherwise FW just becomes ridiculously easy to raid |
|
|
| Report Abuse |
|
|
|
| 12 Apr 2015 10:46 PM |
then read my reply on why it should be 6 for both???? Lol
and they r equal spawns, they are both the same distance from the term
if u want to argue that a very small portion of ur cliff side makes up for sfs spawn being all the way up next to that giant cave then that's stupid |
|
|
| Report Abuse |
|
|
Hare8901
|
  |
| Joined: 30 Apr 2008 |
| Total Posts: 14463 |
|
|
| 12 Apr 2015 10:48 PM |
dude you dont understand
7 people can come and kill 7 FC at the term persay and before the 7 FC can get back the 7 SF are back with a significantly lowered amount of defenders |
|
|
| Report Abuse |
|
|