Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 12 Apr 2015 09:07 PM |
>SF increases server size to 25 >SF reduces official count from 8 to 7 >FC reduces 2 wolf squad rule to 1 >SF & FC reduce timers to 15 minutes >SF & FC make terminal rollback (For every second, term rolls back 3 seconds) >SF adds more cover near raider spawn, raider cliff way to gate, and raider cave. >SF removes Hide Name OR nerfs guns down to 10 damage instead of 15 damage.
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Karmasx
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| Joined: 03 Mar 2015 |
| Total Posts: 260 |
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| 12 Apr 2015 09:08 PM |
i think guns are fine, just dont miss
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 12 Apr 2015 09:10 PM |
Guns are fine and Hide name doesn't need to be removed
Should be 0 WS
and SF should be 6
I'd like timers at 12 but thats just me |
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Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 12 Apr 2015 09:12 PM |
FC does not like how OP the guns are & they want hide name removed because they believe we have 250 health which we don't. We don't have anything to hide so removing them wouldn't be a problem.
Changing damage from 15 to 10 would just mean you'd need to get an additional 3 shots to kill someone. |
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| 12 Apr 2015 09:13 PM |
| no rollback, timers remain same or 20 each, SF moves their spawn back even with raiders, guns to 10 damage, WS rule stays same |
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Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 12 Apr 2015 09:13 PM |
| FC refuses to remove the wolf squad limit because they believe we will make alts to make server official at midnight. I suggest we have raiding times like we did in TGI war to avoid that. |
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| 12 Apr 2015 09:14 PM |
raiding times are for the weak
it's 25 server space and it doesn't require that many FC, the rule should stay |
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 12 Apr 2015 09:15 PM |
"no rollback, timers remain same or 20 each, SF moves their spawn back even with raiders, guns to 10 damage, WS rule stays same"
This means only SF makes changes, when wolf is the base that is more unfair,
but who am I to negotiate |
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| 12 Apr 2015 09:15 PM |
pretty fair
Prime Legion > The Sky Clan of ROBLOX |
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| 12 Apr 2015 09:16 PM |
"when wolf is the base that is more unfair" equal spawn distance midpoint that both sides can capture cannons & barrels are accessible by both sides
sure we have more practice with frost bows but that doesn't make it unfair the flag is pretty open but so is the terminal at sf's base
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| 12 Apr 2015 09:17 PM |
sf's spawn should be equal with raiders just like at our base
we even give u a midpoint to spawn further up :/ |
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Synoan
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| Joined: 31 Aug 2012 |
| Total Posts: 15658 |
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| 12 Apr 2015 09:18 PM |
| fort wolf isnt fair due to the FC ability to completly bypass raider defenses via bow climbing and wipe out a large portion of raiders with a single barrel |
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| 12 Apr 2015 09:18 PM |
like literally it takes SF MAYBE 10 seconds tops to get to the giant wall that they camp at and since the guns have no spread and we hardly have any cover its super easy for them to just lqc us |
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| 12 Apr 2015 09:20 PM |
"fort wolf isnt fair due to the FC ability to completly bypass raider defenses via bow climbing and wipe out a large portion of raiders with a single barrel"
have you considered using the cliffs to your advantage and also bowclimbing if most of your men are on the cliffs its a lot harder for a barrel to do anything |
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Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 12 Apr 2015 09:20 PM |
Nederlandz,
Good thing you're not in charge of FC's negotiations because you literally just asked us to make a ton of changes for FC yet give us none in return.
At least be fair when giving your suggestions. |
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stix7
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| Joined: 28 Jun 2012 |
| Total Posts: 9769 |
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| 12 Apr 2015 09:22 PM |
Its not fair
SF needs to remove -put sfs spawning back where raiders spawn is -remove the cave right next to there spawn -remove that little spot to enter gate easily -decrease the number of official to 5 (since fc has that) |
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 12 Apr 2015 09:22 PM |
| Well at Wolf, if you guys are smart enough, which you are, you can easily make the server extremely unfair by making us dismiss people to get more regular FC in instead of a WS member, and if that WS member it gets even harder. |
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Desolade
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| Joined: 31 Mar 2015 |
| Total Posts: 4657 |
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| 12 Apr 2015 09:23 PM |
| We don't even like midpoint, it's just another point to guard if anything it benefits FC just remove it if it's there to benefit raiders because we don't want it. |
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| 12 Apr 2015 09:24 PM |
des take a look at our fort
then at yours
because u spawn right next to a giant cave that leads directly to base and is conveniently not able to be defended from ontop of the gate like the raider entrances are able to
then wen u get to the term, there is another like 5 entrances |
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stix7
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| Joined: 28 Jun 2012 |
| Total Posts: 9769 |
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| 12 Apr 2015 09:24 PM |
| Invasion you already lost at fort wolf so it doesnt matter |
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 12 Apr 2015 09:25 PM |
| Yes Stix, we should also make it so that 2 marauders have to join for official |
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pelorus
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| Joined: 26 Aug 2007 |
| Total Posts: 6484 |
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| 12 Apr 2015 09:25 PM |
im going to break you like a stick stix...
One death is a tragedy; one million is just dumb |
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| 12 Apr 2015 09:25 PM |
| u don't like spawning ahead? well we prob figured u did judging from ur spawn advantage at ur base |
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stix7
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| Joined: 28 Jun 2012 |
| Total Posts: 9769 |
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| 12 Apr 2015 09:26 PM |
| Yeah invasion its too bad that the base is already op enough |
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INVASlON
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| Joined: 11 Oct 2011 |
| Total Posts: 12830 |
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| 12 Apr 2015 09:27 PM |
Stix I dont recall 1 FC victory on SF .-.
It's none of my business but I don't sip tea |
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