dansk
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| Joined: 24 Dec 2008 |
| Total Posts: 548 |
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| 12 Apr 2015 06:02 PM |
| Does anyone have a concept on how I would make a boat float on UNCOLLIDABLE water? (Brick with can collide set to false). I know how to script and stuff but I need an idea as to how I would make the boat do this. |
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| 12 Apr 2015 06:02 PM |
Just use Roblox's built-in water?
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dansk
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| Joined: 24 Dec 2008 |
| Total Posts: 548 |
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| 12 Apr 2015 06:07 PM |
| Wait how does the built in water let me make the boat float though? |
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| 12 Apr 2015 06:08 PM |
Like this: http://www.roblox.com/games/71423485/Water-Propeller-and-Boat-Seat |
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dansk
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| Joined: 24 Dec 2008 |
| Total Posts: 548 |
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| 12 Apr 2015 06:11 PM |
| o.o Thanks man this is epic |
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dansk
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| Joined: 24 Dec 2008 |
| Total Posts: 548 |
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| 12 Apr 2015 09:21 PM |
| Sorry to bother but the only problem is roblox's built in water is too laggy for the scale that I am using. Any other dynamic boat ideas? |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 12 Apr 2015 09:24 PM |
BodyPosition and BodyForce. BodyVelocity. |
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| 12 Apr 2015 09:30 PM |
| yea never really thought about body position, that'd probably get you in the right direction if you don't wanna use the built in terrain water. |
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| 12 Apr 2015 10:54 PM |
It amazes me when people say that Roblox's terrain water is laggy. Like what, is your computer the equivalent to a toaster?
( ͡ಠ ͜ʖಠ) |
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