w00t111
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| Joined: 01 Dec 2007 |
| Total Posts: 5110 |
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BetaBlaze
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| Joined: 27 Aug 2013 |
| Total Posts: 406 |
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| 11 Apr 2015 11:41 AM |
Yep.
http://wiki.roblox.com/index.php?title=Game
string game.VIPServerId [readonly] > A string that could identify the current server as a VIP server. |
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w00t111
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| Joined: 01 Dec 2007 |
| Total Posts: 5110 |
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| 11 Apr 2015 12:07 PM |
| Yes, and you can also tell if players are in Play Solo mode. |
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w00t111
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| Joined: 01 Dec 2007 |
| Total Posts: 5110 |
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| 11 Apr 2015 12:09 PM |
| ^ I hope your not talking about PlaceId because that's not 100% true method. |
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| 11 Apr 2015 12:13 PM |
^ I'm not:
print(game:GetRemoteBuildMode()) -->false means it's Play Solo -->true means it's an online server |
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| 11 Apr 2015 12:28 PM |
@war;
I've tested it online and it returns false.
Are you sure it's not the other way around? |
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| 11 Apr 2015 12:30 PM |
you could also just do, in a server script,
if game.Players.LocalPlayer == nil then -- online server else -- play solo end |
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| 11 Apr 2015 12:40 PM |
| Description: When called from a client (edit or solo), this returns false. When called from a connected server, this returns true. |
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