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ROBLOX Forum » Club Houses » Clans & Guilds
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Re: i am thinking of making a moba

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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
10 Apr 2015 04:48 PM
main ideas thieves needing to steal from each other and also npcs

progression has xp that unlocks given tiers for the hero type you are using

to buy actual items, it must be all decided by a certain hero type: the boss

one player must be the boss and he has the ability to upgrade team perks of your team as well as also has the ability of sending thugs to aid your thievery...

basically the boss is sort of like the king in field of battle but much more useless in a sense and his use is not restricted to summoning bosses...



i have one initial question:
isometric
first person
plat-former
or
third person

other than that pls give me other game play suggestions
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Jammintoad is not online. Jammintoad
Joined: 08 Feb 2009
Total Posts: 10239
10 Apr 2015 04:50 PM
the laggggg
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
10 Apr 2015 04:52 PM
who said i will use 3d graphics?

i might but i am not too sure...


also it is not like the game maps would be huge, maybe a little larger than summoners rift but 'jungling' would not be thing only like 1 or 2 members of your team would do
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Excelliate is not online. Excelliate
Joined: 15 May 2009
Total Posts: 6380
10 Apr 2015 04:52 PM
MOBA is a genre that I dislike very much.
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
10 Apr 2015 04:54 PM
"MOBA is a genre that I dislike very much."

why? is it because of personal preference but a major evident problem? if it is a major evident problem tell me and if others feel the same way i could avoid these problems
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cooldude816 is not online. cooldude816
Joined: 03 Jan 2009
Total Posts: 27759
10 Apr 2015 04:55 PM
thats not a moba
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
10 Apr 2015 04:57 PM
Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), originated as a subgenre of the real-time strategy (RTS) genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths.
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
10 Apr 2015 04:57 PM
forgot my citations from http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena
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Excelliate is not online. Excelliate
Joined: 15 May 2009
Total Posts: 6380
11 Apr 2015 09:04 AM
@Dark (sorry for the day-late response)

The reason that I dislike MOBA games is exactly that. The idea is always the same. Sure, there are game developers whom may add features which make the game distinct from the rest, but the idea of the genre doesn't really bring me enjoyment.

Now I am positive that there's a lot of people who will disagree with me, and I am perfectly fine with that. People like genres that others hate, and that's okay. Best of luck developing your game.
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Clerical is not online. Clerical
Joined: 18 Dec 2012
Total Posts: 11724
11 Apr 2015 09:06 AM
i dont like mobas


they're repetitive


with sleepy eyes on highways
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
11 Apr 2015 05:02 PM
"i dont like mobas


they're repetitive"

Yeah, I think I am going to do something else maybe a sandbox
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