darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 10 Apr 2015 04:48 PM |
main ideas thieves needing to steal from each other and also npcs
progression has xp that unlocks given tiers for the hero type you are using
to buy actual items, it must be all decided by a certain hero type: the boss
one player must be the boss and he has the ability to upgrade team perks of your team as well as also has the ability of sending thugs to aid your thievery...
basically the boss is sort of like the king in field of battle but much more useless in a sense and his use is not restricted to summoning bosses...
i have one initial question: isometric first person plat-former or third person
other than that pls give me other game play suggestions |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 10 Apr 2015 04:52 PM |
who said i will use 3d graphics?
i might but i am not too sure...
also it is not like the game maps would be huge, maybe a little larger than summoners rift but 'jungling' would not be thing only like 1 or 2 members of your team would do |
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| 10 Apr 2015 04:52 PM |
| MOBA is a genre that I dislike very much. |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 10 Apr 2015 04:54 PM |
"MOBA is a genre that I dislike very much."
why? is it because of personal preference but a major evident problem? if it is a major evident problem tell me and if others feel the same way i could avoid these problems |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 10 Apr 2015 04:57 PM |
| Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), originated as a subgenre of the real-time strategy (RTS) genre of video games, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 10 Apr 2015 04:57 PM |
| forgot my citations from http://en.wikipedia.org/wiki/Multiplayer_online_battle_arena |
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| 11 Apr 2015 09:04 AM |
@Dark (sorry for the day-late response)
The reason that I dislike MOBA games is exactly that. The idea is always the same. Sure, there are game developers whom may add features which make the game distinct from the rest, but the idea of the genre doesn't really bring me enjoyment.
Now I am positive that there's a lot of people who will disagree with me, and I am perfectly fine with that. People like genres that others hate, and that's okay. Best of luck developing your game. |
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Clerical
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| Joined: 18 Dec 2012 |
| Total Posts: 11724 |
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| 11 Apr 2015 09:06 AM |
i dont like mobas
they're repetitive
with sleepy eyes on highways |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 11 Apr 2015 05:02 PM |
"i dont like mobas
they're repetitive"
Yeah, I think I am going to do something else maybe a sandbox |
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