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| 11 Apr 2015 06:39 AM |
as far as i've seen this script can be easily made, I can pay you if you need it. But this script allows you to zoom out and see through the CanCollide bricks. But certain bricks you name like "Part" will not be able to be seen through.
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Proxemics
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| Joined: 30 Oct 2013 |
| Total Posts: 2542 |
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| 11 Apr 2015 06:42 AM |
| that, m'lady, i'm afraid one cannot accomplish. |
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murcury57
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| Joined: 30 Jun 2010 |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 11 Apr 2015 06:47 AM |
For my place q.q
Anyway's I've seen it done before. |
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murcury57
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| Joined: 30 Jun 2010 |
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| 11 Apr 2015 07:37 AM |
"FilteringEnabled to true and filter out all of the parts you don't want to be able to be changed."
I set Filtering Enabled active on Workspace, though I don't know what you meant by the other thing. |
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| 11 Apr 2015 07:46 AM |
while true do wait() local c = workspace:GetChildren() for i=1, #c do if c[i].className == "Camera" then c[i].CameraType = "Track" end end end
Is what I am doing, but it does not do exactly what I wanted it to do. |
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murcury57
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| Joined: 30 Jun 2010 |
| Total Posts: 90299 |
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| 11 Apr 2015 07:54 AM |
Ok so when you run that script in play mode that I just put down, When you zoom out even though all bricks are CanCollide you can still zoom out farther past them though if the script was not there it would just stop the camera from zooming out.
I wanted a script that would allow to zoom out through parts, but if a certain part was named like "Block" then the camera would not be able to zoom out past that. It's hard to explain but if you run that script I did you can see what I am talking about I guess. |
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| 11 Apr 2015 08:20 AM |
workspace.CurrentCamera.CameraType = "Track"
Not the solution, but I just wanted to fix your messy code qq |
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| 11 Apr 2015 08:42 AM |
| I'll end up giving 1k Robux to whoever can do this, I am to busy to try to do this in my time x.x |
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TimeTicks
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| Joined: 27 Apr 2011 |
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| 11 Apr 2015 09:30 AM |
| Dude, get a free mod car and look at the scripts that control that kind of stuff. When you enter a car, you can see through the can collide bricks. |
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| 11 Apr 2015 09:44 AM |
| Doubt that would help seeing all car's on Roblox are the stupid new Seats, which have no scripts or anything. The ones I am using on my place are old school lel. |
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| 11 Apr 2015 10:05 AM |
| All those new seats allow you to see through the vehicle I think, or well as far as ive seen. There is no scripts in the actual cars that allow you to see through it. q.q |
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iHin
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| Joined: 06 Apr 2014 |
| Total Posts: 407 |
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| 11 Apr 2015 11:12 AM |
#1 that's because the car becomes part of your character (that's why you can't see it when you zoom in) #2 filtering would be a viable option for you #3 however, you could just use the currentcamera if all you need are certain parts |
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| 11 Apr 2015 11:33 AM |
Ok wait, I am not worried about the zooming in part. When you are zoomed out and position to a certain angle and part of the car will get in the way, and the only way to avoid that is making it NotCollidable. But I don't want to do it like that because I will have to do the whole car like that and it will be pointless.
I don't not know what filtering is, I've never heard of that from the whole time I've been on roblox. Must be something new?
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| 11 Apr 2015 11:34 AM |
| I don't know how to explain what I am wanting here e.e |
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