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| 10 Apr 2015 03:23 PM |
Hi there. I just wanted to ask if someone could help me.
Hint = Instance.new("Hint") Hint.Parent = workspace Hint.Text = "Loading..." wait(5) Hint.Text = "Hi there."
Hint is the text that's the console. Now I don't want a hint, I want a TextLabel. The TextLabel should be in a normal Script. But I have no plan how to make it work equally for every player. I tried this before, but it worked for one player only:
function PlayerJoined(Player) local PlayerGui = Player:FindFirstChild("PlayerGui") Hint = PlayerGui.ScreenGui.TextLabel game:GetService("Players").PlayerAdded:connect(PlayerJoined)
Would be thankful for each useful answer I receive. And I'm sorry if my english isn't that good, I'm still learning. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 10 Apr 2015 03:24 PM |
| There's a built-in console |
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| 10 Apr 2015 03:28 PM |
| What does that mean exactly? Where do I find it? |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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TimeTicks
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| Joined: 27 Apr 2011 |
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| 10 Apr 2015 03:30 PM |
| you can also use free model output monitors |
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| 10 Apr 2015 03:30 PM |
Nah, I meant to make my own one with prints. Those should appear on a TextLabel. |
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| 10 Apr 2015 03:31 PM |
loadstring() http://wiki.roblox.com/index.php?title=API:Class/LogService/MessageOut |
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| 10 Apr 2015 03:32 PM |
| Uhm. I think he didn't mean that kind of console. Do you want a console (/admin script) for your players? Or did you really just mean the console to use in ROBLOX studio? |
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| 10 Apr 2015 03:33 PM |
| Well... I was a little to late asking that question xD |
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| 10 Apr 2015 03:35 PM |
| I think I meant "that console" that shows every step that happens in your game. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 10 Apr 2015 03:38 PM |
Yes. This shows prints.
http://www.roblox.com/Userings-Output-Monitoring-1-0-item?id=154505827 |
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| 10 Apr 2015 03:39 PM |
| I'll have a look at it, thanks again, TimeTicks. |
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