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Re: How FilteringEnabled Works

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KorniakRBLX is not online. KorniakRBLX
Joined: 09 Aug 2013
Total Posts: 858
09 Apr 2015 10:42 PM
Without:

Player1 does something -> Server -> Player2 is shown the action.

With:

Player1 does something -> Server -X Player2 is not shown the action.

Is it better to have FilteringEnabled on and work around it or is it better to just have FilteringEnabled off?
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Eternalfireeater is not online. Eternalfireeater
Joined: 01 May 2011
Total Posts: 10027
09 Apr 2015 10:43 PM
Work around it.
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KorniakRBLX is not online. KorniakRBLX
Joined: 09 Aug 2013
Total Posts: 858
09 Apr 2015 10:43 PM
Oh, I forgot to say this, but why is it better to do that?
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CscLambda is not online. CscLambda
Joined: 09 Nov 2014
Total Posts: 46
09 Apr 2015 10:45 PM
Because if you end up adding a bunch of local scripts that are dependent on functionality that FilteringEnabled restricts, you'll have to rewrite parts of your game to accommodate it when you do turn it on.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
09 Apr 2015 10:48 PM
Pros of FE:

No moar haxing

CoOoOoOoOl effects

other random stuff

Cons of FE:

Remote event/function delay(Yes this is a problem for newbs to FE spamming their events/functions until lag happens)


I script -~ chimmihc
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
09 Apr 2015 10:48 PM
make everything FE compatible & turn it on
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
09 Apr 2015 10:57 PM
Off
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
09 Apr 2015 11:02 PM
@BothAngles

Why do you got to hate newbs trying out FE?

There is no reason to tell them to give up learning.


I script -~ chimmihc
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KorniakRBLX is not online. KorniakRBLX
Joined: 09 Aug 2013
Total Posts: 858
09 Apr 2015 11:10 PM
@chim
It's fine, I hate FE anyway, it's so confusing, and the way you have to work around it ._.

Btw, why you gotta call me a nub?
You could've called me a skrub.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
09 Apr 2015 11:31 PM
@chimm

I have to completely agree with that, I don't what his motives are but it's getting on my nerves.
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
09 Apr 2015 11:58 PM
FE is super simple.
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Apr 2015 12:49 AM
Because that's why
Anyone new to lua trying to use FE will give up. If they get better, they'll use it
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
10 Apr 2015 02:50 AM
It actually increases the delay when using RemoteEvents.
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Kapitanovas is not online. Kapitanovas
Joined: 09 Sep 2012
Total Posts: 4216
10 Apr 2015 06:12 AM
well if ur Game isn't a Game were u could Hack much or something, u could as well just turn it off XD
also I hate the way in FE u gotta always use RemoteEvents and RemoteFunctions -_-

"My Life is going Good... but..."
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
10 Apr 2015 06:57 AM
I don't understand what is so difficult to understand about making the server do the authoritative logic
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KorniakRBLX is not online. KorniakRBLX
Joined: 09 Aug 2013
Total Posts: 858
10 Apr 2015 08:04 AM
Wait, if you are working on a singleplayer game, is it better to not have FilteringEnabled on? Since it's singleplayer?
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
10 Apr 2015 08:05 AM
^

They can still exploit.

Like come on. Just use it. What's the big deal? There are more ups than downs in FE.
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KorniakRBLX is not online. KorniakRBLX
Joined: 09 Aug 2013
Total Posts: 858
10 Apr 2015 08:08 AM
@above, They can still exploit, but what's the point? There's no one to feel the effects. And if I have LocalScripts in my game, how would I use REs(RemoteEvents)?

Sorry, I'm a novice scripter, but not TOTALLY novice.
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Kapitanovas is not online. Kapitanovas
Joined: 09 Sep 2012
Total Posts: 4216
10 Apr 2015 08:32 AM
LocalScript:
workspace.RemoteEvent:FireServer('Hello World!')

ServerScript:
workspace.RemoteEvent.OnServerEvent:connect(function(plr, msg)
print(plr.Name.. ' said '.. msg)
end)

"My Life is going Good... but..."
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