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| 09 Apr 2015 10:42 PM |
Without:
Player1 does something -> Server -> Player2 is shown the action.
With:
Player1 does something -> Server -X Player2 is not shown the action.
Is it better to have FilteringEnabled on and work around it or is it better to just have FilteringEnabled off? |
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| 09 Apr 2015 10:43 PM |
| Oh, I forgot to say this, but why is it better to do that? |
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CscLambda
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| Joined: 09 Nov 2014 |
| Total Posts: 46 |
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| 09 Apr 2015 10:45 PM |
| Because if you end up adding a bunch of local scripts that are dependent on functionality that FilteringEnabled restricts, you'll have to rewrite parts of your game to accommodate it when you do turn it on. |
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chimmihc
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| 09 Apr 2015 10:48 PM |
Pros of FE:
No moar haxing
CoOoOoOoOl effects
other random stuff
Cons of FE:
Remote event/function delay(Yes this is a problem for newbs to FE spamming their events/functions until lag happens)
I script -~ chimmihc |
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| 09 Apr 2015 10:48 PM |
| make everything FE compatible & turn it on |
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chimmihc
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| Joined: 01 Sep 2014 |
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| 09 Apr 2015 11:02 PM |
@BothAngles
Why do you got to hate newbs trying out FE?
There is no reason to tell them to give up learning.
I script -~ chimmihc |
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| 09 Apr 2015 11:10 PM |
@chim It's fine, I hate FE anyway, it's so confusing, and the way you have to work around it ._.
Btw, why you gotta call me a nub? You could've called me a skrub. |
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Miro034
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| 09 Apr 2015 11:31 PM |
@chimm
I have to completely agree with that, I don't what his motives are but it's getting on my nerves. |
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CrowClaws
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| 10 Apr 2015 12:49 AM |
Because that's why Anyone new to lua trying to use FE will give up. If they get better, they'll use it |
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Trioxide
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| 10 Apr 2015 02:50 AM |
| It actually increases the delay when using RemoteEvents. |
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| 10 Apr 2015 06:12 AM |
well if ur Game isn't a Game were u could Hack much or something, u could as well just turn it off XD also I hate the way in FE u gotta always use RemoteEvents and RemoteFunctions -_-
"My Life is going Good... but..." |
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eLunate
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| 10 Apr 2015 06:57 AM |
| I don't understand what is so difficult to understand about making the server do the authoritative logic |
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| 10 Apr 2015 08:04 AM |
| Wait, if you are working on a singleplayer game, is it better to not have FilteringEnabled on? Since it's singleplayer? |
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| 10 Apr 2015 08:05 AM |
^
They can still exploit.
Like come on. Just use it. What's the big deal? There are more ups than downs in FE. |
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| 10 Apr 2015 08:08 AM |
@above, They can still exploit, but what's the point? There's no one to feel the effects. And if I have LocalScripts in my game, how would I use REs(RemoteEvents)?
Sorry, I'm a novice scripter, but not TOTALLY novice. |
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| 10 Apr 2015 08:32 AM |
LocalScript: workspace.RemoteEvent:FireServer('Hello World!')
ServerScript: workspace.RemoteEvent.OnServerEvent:connect(function(plr, msg) print(plr.Name.. ' said '.. msg) end)
"My Life is going Good... but..." |
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