Listwer
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| Joined: 25 Jul 2012 |
| Total Posts: 151 |
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| 09 Apr 2015 06:34 PM |
| For what I'm doing, it would be nice to create parts that are smaller than 0.2^3. What I'm wondering is, how would I make those in a script? What I need here is a part that is that physically small, meaning inserting a mesh, scaling it, and putting it into the part won't do any good, because that doesn't actually make the part smaller, it just makes it look smaller. I know Roblox can support parts these small because with unions I can scale down the union, then separate, and there we go, a part smaller than 0.2^3. So bringing it back to the question I have, how would I make those in a script? |
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| 09 Apr 2015 06:36 PM |
You can't. I can imagine something that needs to be that small being very prone to lag, or lag-inducing.
You can modify a save file to edit parts to be extremely small though. |
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Listwer
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| Joined: 25 Jul 2012 |
| Total Posts: 151 |
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| 09 Apr 2015 06:39 PM |
| Just had an idea. What I could do is make a small part with the unions, then clone the part for my script. |
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Listwer
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| Joined: 25 Jul 2012 |
| Total Posts: 151 |
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| 09 Apr 2015 06:43 PM |
| "What I need here is a part that is that physically small, meaning inserting a mesh, scaling it, and putting it into the part won't do any good, because that doesn't actually make the part smaller, it just makes it look smaller." |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 09 Apr 2015 06:51 PM |
| It's possible, but not practical... What exactly are you trying to accomplish? There is likely a better way to do it |
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| 09 Apr 2015 06:52 PM |
>plugins>install f3x fixed cam>make it .0000001 in size.
easy |
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Listwer
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| Joined: 25 Jul 2012 |
| Total Posts: 151 |
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| 09 Apr 2015 07:07 PM |
| I am trying to make a light map of voxels with a higher resolution than 0.2 with parts so it's easier to visualize. |
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| 09 Apr 2015 07:09 PM |
| http://www.roblox.com/Fixed-F3X-Tools-No-weird-camera-movement-item?id=225226572 |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 09 Apr 2015 07:11 PM |
| Why would you want physics for that? |
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rileySK3
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| Joined: 16 Feb 2013 |
| Total Posts: 94 |
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| 09 Apr 2015 07:17 PM |
| Just go to the blocks properties,click symmetrical then change to custom then u can add .0 to the size number |
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| 09 Apr 2015 07:19 PM |
".0 to the size number"
wat |
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Listwer
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| Joined: 25 Jul 2012 |
| Total Posts: 151 |
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| 11 Apr 2015 10:38 AM |
@jewelycat
Because if they weren't, my raycasts will hit the other parts that were made by the script, rather than to object that they were supposed to hit. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 11 Apr 2015 10:42 AM |
| Save the part as an XML file and you can edit the size there. It can be any number, then just insert it into studio once you have the size you want. If you try to resize it and its below or above the limit, it will reset |
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