| |
|
robocu3
|
  |
| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
|
|
| 09 Apr 2015 01:26 PM |
Remotes or replicated value instances. Not really that complicated.
-=Robo=- |
|
|
| Report Abuse |
|
|
|
| 09 Apr 2015 01:26 PM |
What are "PlayerStats"
Total Posts: 404 ---------- Not Found |
|
|
| Report Abuse |
|
|
robocu3
|
  |
| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
|
|
| 09 Apr 2015 01:28 PM |
I don't know if he was referring to leaderboard stats, or values like the amount of money one has, lol
-=Robo=- |
|
|
| Report Abuse |
|
|
|
| 09 Apr 2015 01:29 PM |
| Just any value that is changed in the player, so yeah like money. |
|
|
| Report Abuse |
|
|
robocu3
|
  |
| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
|
|
| 09 Apr 2015 01:31 PM |
Changed in the player? Firstly, with filtering enabled, the client would only change values locally, kind of kills the point of having filtering at all, it disables security. It'd be no harder than a hierarchal reference. I.E;
local playerValue = game:GetService("Players").Player1.PlayerObjValue
-=Robo=- |
|
|
| Report Abuse |
|
|