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Re: How to get playerstats with filteringenabled?

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championbuilder is not online. championbuilder
Joined: 20 Jan 2009
Total Posts: 13544
09 Apr 2015 01:26 PM
??
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
09 Apr 2015 01:26 PM
Remotes or replicated value instances. Not really that complicated.

-=Robo=-
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
09 Apr 2015 01:26 PM
What are "PlayerStats"


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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
09 Apr 2015 01:28 PM
I don't know if he was referring to leaderboard stats, or values like the amount of money one has, lol

-=Robo=-
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championbuilder is not online. championbuilder
Joined: 20 Jan 2009
Total Posts: 13544
09 Apr 2015 01:29 PM
Just any value that is changed in the player, so yeah like money.
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
09 Apr 2015 01:31 PM
Changed in the player? Firstly, with filtering enabled, the client would only change values locally, kind of kills the point of having filtering at all, it disables security.
It'd be no harder than a hierarchal reference. I.E;

local playerValue = game:GetService("Players").Player1.PlayerObjValue

-=Robo=-
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