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| 06 Apr 2015 10:29 PM |
You have officially named your Fort Steelblade. Congrats!
Fortress status' is okay. Morale at 40/100. They like the name! No trade established. You have no troops nor workers.
Ye must decide the name of the currency. (Currency is gold coins, just change name if yo like) You must establish defenses.
The Fort was built upon new land, seemingly untouched by humans. The landscape is unknown to you, however. There is a lake not far from behind the Fort, lead by a river which goes near your Fort. There are multiple small caves around your Fort. Beyond that is the Unknown. Tents dot randomly inside the fort. A large gathering hall made of dirt, mud, logs, and leaves from what your people could gather is at the very middle of the Fort. |
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| 07 Apr 2015 09:17 AM |
Alright.
Get my commanders(LaserBlast951, LaserBlade654, Xenon95, Ace, Subject 77, Lord Crystal, Bob, and Sir Laser).
If not allowed, check civilian demands and how the fort is damaged.
Or do both if first idea was allowed. |
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skzr
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| Joined: 04 Mar 2010 |
| Total Posts: 10196 |
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| 07 Apr 2015 03:39 PM |
| You can only choose 1 commander. |
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| 07 Apr 2015 06:41 PM |
Xenon95, my second in command.
I see the others will have to be unlocked.
Xenon95: A scientist with tons of deadly gadgets.
Train 10 robo riflemen. |
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| 07 Apr 2015 06:46 PM |
All the gadgets he has now is sticks and stones! I know he'll be useful as he'll not only obtain one piece of tech, but two! However, he has low health and low damage, but quick firing speed.
You grab 10 people from their tents and call them 'Robo Riflemen'. For the time being, they only throw stones.
Your people are hungry.
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| 07 Apr 2015 06:47 PM |
Build a farm.
How is the fort damaged? It was okay, but not pristine. |
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| 07 Apr 2015 06:53 PM |
One more thing.
Pay my riflemen guys. |
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| 07 Apr 2015 06:55 PM |
The fort was hastily made, leaving large areas that are weak to attack.
You have no workers for a farm.
TUTUTORIAL:
There are 3 types of people in your fortress.
1. Refugees- These people live in your fort for protection. Can be trained to be a worker or a troop. If the morale goes lower than 5 including 5, people will start to leave. The less morale, the more people leaving. 2. Troops- These people fight for you. The higher the morale, the more of a chance your Troops won't surrender. 3. Workers- These people are capable of farming, building, hunting, and all that jazz. The more morale, the more faster they do their assigned jobs.
Morale has a big part in your fortress, as you can see.
People are starting to starve. |
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| 07 Apr 2015 06:56 PM |
Oh, yeah.
You pay your riflemen. Morale increased to 45/100 |
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| 07 Apr 2015 07:17 PM |
You have 20/100 people with jobs.
They get to making farms. Your commander starts working on sharper rocks.
"Emergency, emergency!" A boy runs through the gasping tents, up to you. "My parents are gone!" |
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Xenon95
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| Joined: 26 May 2013 |
| Total Posts: 22 |
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| 07 Apr 2015 07:23 PM |
"What!"
I groan.
"I wish I had weapons... but stones will work."
I get a ton of stones and ask the boy where to go. |
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| 07 Apr 2015 07:37 PM |
| The boy nods, tears in his eyes and runs to the scene. The tent looks destroyed, singed with burns. He sniffles, and looks to you. "Can you help me?" |
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| 07 Apr 2015 07:42 PM |
"Whoever did this will pay."
Get a big stick. |
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| 07 Apr 2015 08:57 PM |
You get a big a big stick.
The boy looks around and finds a trail of fire leading outside the fort. |
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| 07 Apr 2015 09:38 PM |
| Go down the trail with 5 stone throwing guys. |
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| 08 Apr 2015 09:18 PM |
Bump, changing previous post.
"Xenon, what do you think is the best idea?" |
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| 08 Apr 2015 09:24 PM |
| "I say we send scouts as far as they can to follow the trail then report back. After that, we can develop a plan" |
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| 08 Apr 2015 09:26 PM |
"Alright."
Send my stone guys. |
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| 09 Apr 2015 08:18 PM |
You send 2 robo riflemen.
Estimated time: a week |
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