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Re: Wait for the player to load?

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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 03:55 PM
Trying to change the player's walkspeed to 0 for a reason... Currently I have it wait 3 seconds, but how can I make it so as soon as the player is loaded the walkspeed changes?

wait (3)
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.Humanoid.WalkSpeed = 0
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
06 Apr 2015 03:58 PM
Idk if you want it as soon as they respawn but here is a localscript that'll cover that

player = game.Players.LocalPlayer

char = player.Character or player.CharacterAdded:wait()

char:WaitForChild("Humanoid").WalkSpeed = 0
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:06 PM
Tried this and it didn't work

for i,v in pairs(game.Players:GetPlayers()) do
v:WaitForChild("Humanoid").WalkSpeed = 0

How can I fix that?
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
06 Apr 2015 04:10 PM
Is it because there's no "end"?

wait (3)
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character then
v.Character:WaitForChild("Humanoid").WalkSpeed = 0
end
end
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025110 is not online. 025110
Joined: 23 Nov 2012
Total Posts: 57661
06 Apr 2015 04:11 PM
repeat wait() until player:FindFirstChild("Humanoid")
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:15 PM
Tried

for i,v in pairs(game.Players:GetPlayers()) do
repeat wait() until v:FindFirstChild("Humanoid")
v.Humanoid.WalkSpeed = 0

And it didn't work. And the reason there's no end is because this is part of a larger script and the end is at the bottom of it.
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:16 PM
Ray, your way didn't work either.
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
06 Apr 2015 04:19 PM
are there any errors?
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:20 PM
Nope. Would my whole script help?
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
06 Apr 2015 04:20 PM
Probably, I don't see anything wrong here
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:22 PM
Here, it is a map script:

local GameState = game.Workspace.GameState

for i,v in pairs(game.Players:GetPlayers()) do --Your code
if v.Character then
v.Character:WaitForChild("Humanoid").WalkSpeed = 0

while wait() do

Maps = game.ServerStorage.Maps:GetChildren()
ranGame = math.random(1, #Maps)
gameChosen = Maps[ranGame]
wait (5)

gameChosenClone = gameChosen:Clone()
gameChosenClone.Parent = game.Workspace
gameChosenClone:MakeJoints()
GameState.Value = "NewRound"
wait (10)

GameState.Value = "Normal"
game.Workspace.Music: Play()
wait(30) --420

for index,player in next, game.Players:GetPlayers() do
player.Character:MoveTo(game.workspace.Spawn1.Position)
end
gameChosenClone:Remove()
game.Workspace.Music: Destroy()

GameState.Value = "EndRound"
wait(120)

end
end
end
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:23 PM
I put it in a script by itself and it didn't work either.
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:25 PM
Apparently the script doesn't even start, because I tried prints and nothing printed. So I'm assuming that was an incorrect way of doing it?
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
06 Apr 2015 04:27 PM
put your for loop inside the while loop. Right now, your for loop is only running once, probably when your character hasn't even loaded yet.
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:28 PM
@ray
I don't want it to fire every time though, I just want it so when the player joins the server their walkspeed is changed until everything is up and running.
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
06 Apr 2015 04:38 PM
Nevermind, I'm pretty sure this worked:

for index,player in next, game.Players:GetPlayers() do
print ("Loaded")
player.Character:WaitForChild("Humanoid").WalkSpeed = 0
end
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