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| 05 Apr 2015 06:44 PM |
Well i propose to all of you a new War system that is one step closer to real war.
Lets put this in perspective, When a nation invades another nation, it attacks a location and once captured, it moves on to the next most important location to attempt capture.
While most wars on Roblox, you attack a fort and once victory is achieved, you re-raid the same place to gather more victories, Gets repetitive and boring right?
Well lets get the point, Let me introduce you to the "Progress or recess War System" V(THE MAIN DEAL)V
A group will have a place holder with 3 or more forts, that is where the war will happen.
The forts will be labeled Fort 1,2,3
♛-The opening of the war, both groups will face off at "Fort 2".
♛-The Losing team will have to pull back and defend "Fort 3" if defeated, and the winners will attack "Fort 3".
♛-If the Defenders of "Fort 3" Lose again, the victors of the war will be the Attackers, since there is no other fort the Defenders can pull back to.(ONLY APPLIES IF YOU USE 3 FORTS)
♛-And If the Defenders of "Fort 3" Win, they will advance to "Fort 2" and they will now be the Attackers, the Ex-Attackers of "Fort 3" will now be defending "Fort 2".
♛-If the Attackers of "Fort 2" win again they will move on to "Fort 1" and if they win there the Defenders lose the war and Attackers win.
Support if you like this idea. Hopefully this will make wars more fun. Feel free to make suggestions and amend this. |
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| 05 Apr 2015 06:47 PM |
#Support
Sounds fun, alot of work to do but It's really worth it. Let's be realistic, on the other side: Who would spend their time on this project?
The Arcwind Matron. |
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| 05 Apr 2015 06:50 PM |
The hardest part will be getting your enemy to agree to this war system, work wise you will only need 3 forts, which both groups will use. |
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Retaliant
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| Joined: 30 Oct 2013 |
| Total Posts: 2624 |
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| 05 Apr 2015 06:54 PM |
| Has been done before exactly like this, and in many different ways. |
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mrkoko2
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| Joined: 26 Mar 2012 |
| Total Posts: 209 |
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| 05 Apr 2015 06:55 PM |
| LOL YOUR BAD FOR THINKING INDEPENDENTLY LOL AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH |
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| 05 Apr 2015 06:58 PM |
| Easy to put into a game and create sub places, something like BN but better. |
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len521
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| Joined: 20 May 2010 |
| Total Posts: 481 |
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| 05 Apr 2015 07:01 PM |
| I like it, it'd be good for dual purpose groups. beginning fort can be guns, then sword and back to guns. Or vice versa. |
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| 05 Apr 2015 09:47 PM |
| Thats Pretty smart, the way of order seems like a good idea but keep tweaking it to make it better |
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| 06 Apr 2015 01:05 AM |
| Support, sounds like fun and more of an change from the same old. |
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| 06 Apr 2015 01:09 AM |
| Already been done. The napoleonic/colonial genre has implemented this system many times and has groups wih world maps specifically setup for this idea. Nice attempt to steal other peoples ideas though. |
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jakesnub
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| Joined: 17 Dec 2010 |
| Total Posts: 16 |
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| 06 Apr 2015 08:23 PM |
| He probably had no idea, genius |
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Dyabolic
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| Joined: 06 Aug 2011 |
| Total Posts: 2878 |
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| 06 Apr 2015 08:24 PM |
| No one will agree to all this, it's too much work. |
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| 08 Apr 2015 08:16 PM |
| Me and MDA are starting a practice war this weekend. the war system is very simple, i just worded it in a complicated way |
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drago1236
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| Joined: 11 Sep 2011 |
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drago1236
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| Joined: 11 Sep 2011 |
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| 13 Apr 2015 07:53 PM |
| For everyone saying that its to hard, then you aren't up to the challenge ;) |
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len521
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| Joined: 20 May 2010 |
| Total Posts: 481 |
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