amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 09:43 PM |
| Make a script that prints every script within 500 characters that does not print a copy of itself when you press a key. |
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| 03 Apr 2015 09:44 PM |
Use UIS to make a system exactly like Gunz: The Duel https://www.youtube.com/watch?v=Op8FFgEOy6U |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 03 Apr 2015 09:45 PM |
| OMG CODY YOU KNOW THAT GAME?????????!O J OGMQE O |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 03 Apr 2015 09:46 PM |
Gunz 2 sucks though, no k-style :[ I play private servers these days horoay |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 03 Apr 2015 09:54 PM |
| recreate mortal kombat lol |
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| 03 Apr 2015 09:56 PM |
| make ps3 controllers actually print what you press into userinutservice |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 10:51 PM |
@abs
mine does
--whole uis input began setup print(inputObject.KeyCode) --end
but u have to make sure your controller is properly hooked up, u need to install a special program so that it registers that u r trying to use it and not just charge it or something |
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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| 03 Apr 2015 10:52 PM |
| Make a working TouchEnabled device to actually print ('Success') when someone swipes left. |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 10:54 PM |
'Use UIS to make a system exactly like Gunz: The Duel'
--whole userinputservice setup, input began etc. if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.Slash then for i = 1, 20 do print('pow slash double slash! jump!') wait() end end end --end |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 03 Apr 2015 11:01 PM |
I don't think there's a whole lot you can do with user input itself, but you can use it to make other things happen.
Allow the user to type keys and based on the ascii decimal of the letter, add it to a "total" int. Convert that integer to hexidecimal which you will use to change the color of GUI. You may need to divide the total if it gets too big.
Good luck! |
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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| 03 Apr 2015 11:04 PM |
| I gave her a real challenge because I've tried multiple times using Enum and TouchSwipe events and never can get it to work... |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 11:04 PM |
local UIS = game:GetService('UserInputService')
UIS.TouchSwipe:connect(function(swipeDirection, numberOfTouches, gameProcessedEvent) print('Success') end)
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 11:09 PM |
Oh sorry I didn't read 'Swipes Left' one sec
UIS.TouchSwipe:connect(function(swipeDirection, numberOfTouches, gameProcessedEvent) if swipeDirection == Enum.SwipeDirection.Left then print('Success') end end) |
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