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| 03 Apr 2015 01:47 PM |
if ds:GetAsync(p.FollowUserId) == nil then ds:SetAsync(p.FollowUserId,{}) end
so if the player's ds is nil it will make it a table so I can add another player to the list by doing this: ds:SetAsync(p.FollowUserId,p.userId)
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| 03 Apr 2015 03:03 PM |
| many people seen but no replys |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 03:04 PM |
'would this work'
Test it 0wt |
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| 03 Apr 2015 03:45 PM |
| Its hard for me to test to see what is in datastore and in tables |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 05:16 PM |
s0wwy bb, I dun't dare use wutever the hek this 'Async' st00f is
xddd |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 05:20 PM |
| n0 srs w0t is dis Async st00f :o |
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| 03 Apr 2015 10:15 PM |
async = asynchronous
I don't see how Roblox's "SetAsync" and "GetAsync" are asynchronous. How can GetAsync be asynchronous and your script still work? |
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