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Re: Setting Part0/Part1 in Motor6D HELP

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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 06:50 AM
I need to know how to set these properties so I can begin animating my own skeletons on characters.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
03 Apr 2015 07:50 AM
http://wiki.roblox.com/index.php?title=Joints#Rotating_Joints
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
03 Apr 2015 07:57 AM
But if you want to move the skeleton with already existing and moving body parts, I'd recommend using a weld over a Motor6D.
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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 08:04 AM
So- I'd just insert that script into the Motor6D, and when it hits play mode or whatever in test- it's linked with the other parts?
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
03 Apr 2015 08:07 AM
Probably not. That was a tutorial on how to WORK with joints. You're going to have to learn how to use them and figure it out yourself, because nobody here knows exactly what you're doing.
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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 08:30 AM
: /

Well, I'm gonna go test some stuff out...
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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 08:31 AM
Oh- I'm using it for the animation Plugin- making realistic humanoid movements.
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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 08:39 AM
('And using my own custom bodies with custom joints)
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axelvts is not online. axelvts
Joined: 27 Apr 2008
Total Posts: 3029
03 Apr 2015 09:05 AM
I tested out the practice of using these in animation by redoing something by Scripth- but I'd like to create my own body parts to manipulate.'

It's actually pretty fun animating them.

I might keep with Scripth's old animations from like 5 years ago- but I'd like to make my own incase I make non humanoid stuff or just because- ya know?
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