fartyburp
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| Joined: 21 May 2011 |
| Total Posts: 3222 |
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| 03 Apr 2015 01:27 AM |
Reposted cause nobody responded after a while :(
Needs NO delay at all, sorry if this is hard! D:
local v= 120 script.Parent.Touched:connect(function(part) if part.Parent ~= nil and part.Parent:FindFirstChild('Humanoid') then part.Parent.Torso.Velocity=Vector3.new(0,v,0) wait(.02) end end)
[Content Dapper'd] |
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Wittiest
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| Joined: 02 Mar 2009 |
| Total Posts: 9665 |
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| 03 Apr 2015 01:28 AM |
| You could make an anchored part with Y Velocity. |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 01:31 AM |
| stop trying this bb, just increase the velocity, or you can create a velocity force instance and have the vector3 property of the velocity be the player's torso position + 0, 120, 0 |
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Wittiest
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| Joined: 02 Mar 2009 |
| Total Posts: 9665 |
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| 03 Apr 2015 01:31 AM |
| Owow, he is doing this because Vurse offered 10k robux to someone who can make a trampoline without delay. W0t |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 01:35 AM |
Just use Instance.new() to create a bodyvelocity instance, change the vector 3 to be
Vector3.new(0, 120, 0) + Torso.Position
and then remove the instance after a certain time, EZ st00f bb |
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fartyburp
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| Joined: 21 May 2011 |
| Total Posts: 3222 |
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| 03 Apr 2015 01:38 AM |
am lerning
and the reason vurse hired me is cuz we know eachother lots and ppl suggest me for some reason lol
anyways, i need a certain point so the velocity on anchored part i tried a long time ago
halp fellurs?
ill giv credit and u might get like 5k lol
[Content Dapper'd] |
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fartyburp
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| Joined: 21 May 2011 |
| Total Posts: 3222 |
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fartyburp
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| Joined: 21 May 2011 |
| Total Posts: 3222 |
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fartyburp
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| Joined: 21 May 2011 |
| Total Posts: 3222 |
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Wittiest
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| Joined: 02 Mar 2009 |
| Total Posts: 9665 |
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| 03 Apr 2015 01:49 AM |
You should tell him to pay me because my Trampoline's are cooler than yours. http://www.roblox.com/PerfectTrampoline-item?id=233355940 |
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