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Re: Ridiculous Key Bindings(Pranks)

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amanda is not online. amanda
Joined: 21 Nov 2006
Total Posts: 5925
03 Apr 2015 12:23 AM
If you were in a game, you've never played it before, but it is on the front page, what would be the most annoying key bindings ever?

Example: Pressing the Space bar is self destruct instead of jump.

Note: No matter how fun it would be to make it so no matter what button you press, you blow up, I doubt that would be popular for long. I want to make a working game, just with really annoying key bindings that you wouldn't expect.
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amanda is not online. amanda
Joined: 21 Nov 2006
Total Posts: 5925
03 Apr 2015 12:24 AM
No limits to what they can or can't do.
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mycheeze is not online. mycheeze
Joined: 27 Jun 2011
Total Posts: 6748
03 Apr 2015 12:26 AM
/ key breaks your character joints, so no1 wants to type anymore

the esc key will play loud noises so if you ever try to take a snap shot/record/change graphics/leave you are bombarded with absurd & annoying s0wnds
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Wittiest is not online. Wittiest
Joined: 02 Mar 2009
Total Posts: 9665
03 Apr 2015 12:27 AM
1. Remove normal chat gui.
2. Make pressing "/" result in your character saying "I like ODing" or something
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mycheeze is not online. mycheeze
Joined: 27 Jun 2011
Total Posts: 6748
03 Apr 2015 12:29 AM
>all toolbar number keybinds will blind you by inserting a gui frame, so all players from now on click on the tool guis rather than selecting them via keys
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
03 Apr 2015 12:29 AM
Inverted Walking Controls.

WalkSpeed = WalkSpeed * -1
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mycheeze is not online. mycheeze
Joined: 27 Jun 2011
Total Posts: 6748
03 Apr 2015 12:32 AM
@ab, there r t0tes a difference of key bind pranks & the illusion of broken keybinds & a simple inverted walksp33d
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
03 Apr 2015 12:34 AM
stfu im trying to be cool

make holding down the spacebar go frontwards and w or the up arrow key jump
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amanda is not online. amanda
Joined: 21 Nov 2006
Total Posts: 5925
03 Apr 2015 12:36 AM
Also, that reminds me, I don't want anything to appear broken. For example I'd probably go for making people say random things every time they pressed '/' however, I wouldn't want it to simply not work.

Every key that normally does something, should still have a function, just an altered one(or even completely different one).
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KOTwarrior is not online. KOTwarrior
Joined: 13 Jun 2012
Total Posts: 4376
03 Apr 2015 12:39 AM
Pair some chats with other things.

Now that the Chat method from the Chat service looks pretty much like the normal chat, that could work pretty well.

Example:

They input "LOL", they say ":("
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
03 Apr 2015 01:00 AM
This is a neat idea, it could be a showcase...

How funny if you made it all random so you'd have to figure out what each key does before actually using the game? FOR EACH SERVER?
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amanda is not online. amanda
Joined: 21 Nov 2006
Total Posts: 5925
03 Apr 2015 01:03 AM
I was working on a scripting showcase with this before, but it wasn't cool at all because buttons did predictable things and there was no game.

Also I didn't have as elite key binding skills as i do now.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
03 Apr 2015 01:04 AM
You can add gear and stuff, then make it random... Make it a fun game and exciting...
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CrescentJade is not online. CrescentJade
Joined: 07 Jul 2010
Total Posts: 5494
03 Apr 2015 02:26 PM
Wut is eliye keybinding skills. Keybinding is easy.. and if you mean integral presses, thats simple.
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amanda is not online. amanda
Joined: 21 Nov 2006
Total Posts: 5925
03 Apr 2015 02:39 PM
I do more than just normal key binding, however I would leave my final product to speak for itself.

The only publishing I've done so far is making sure everything works properly on the site, I would most likely release the code for it, shortly after I release a game.

For now I'm only requesting creative input. I have some of it already developed and working, but I do think it is better to get your ideas from a variety of places, so the place is not completely predictable.
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