amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 12:23 AM |
If you were in a game, you've never played it before, but it is on the front page, what would be the most annoying key bindings ever?
Example: Pressing the Space bar is self destruct instead of jump.
Note: No matter how fun it would be to make it so no matter what button you press, you blow up, I doubt that would be popular for long. I want to make a working game, just with really annoying key bindings that you wouldn't expect. |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 12:24 AM |
| No limits to what they can or can't do. |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 12:26 AM |
/ key breaks your character joints, so no1 wants to type anymore
the esc key will play loud noises so if you ever try to take a snap shot/record/change graphics/leave you are bombarded with absurd & annoying s0wnds |
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Wittiest
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| Joined: 02 Mar 2009 |
| Total Posts: 9665 |
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| 03 Apr 2015 12:27 AM |
1. Remove normal chat gui. 2. Make pressing "/" result in your character saying "I like ODing" or something |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 12:29 AM |
| >all toolbar number keybinds will blind you by inserting a gui frame, so all players from now on click on the tool guis rather than selecting them via keys |
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| 03 Apr 2015 12:29 AM |
Inverted Walking Controls.
WalkSpeed = WalkSpeed * -1 |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 03 Apr 2015 12:32 AM |
| @ab, there r t0tes a difference of key bind pranks & the illusion of broken keybinds & a simple inverted walksp33d |
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| 03 Apr 2015 12:34 AM |
stfu im trying to be cool
make holding down the spacebar go frontwards and w or the up arrow key jump |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 12:36 AM |
Also, that reminds me, I don't want anything to appear broken. For example I'd probably go for making people say random things every time they pressed '/' however, I wouldn't want it to simply not work.
Every key that normally does something, should still have a function, just an altered one(or even completely different one). |
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| 03 Apr 2015 12:39 AM |
Pair some chats with other things.
Now that the Chat method from the Chat service looks pretty much like the normal chat, that could work pretty well.
Example:
They input "LOL", they say ":(" |
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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| 03 Apr 2015 01:00 AM |
This is a neat idea, it could be a showcase...
How funny if you made it all random so you'd have to figure out what each key does before actually using the game? FOR EACH SERVER? |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 01:03 AM |
I was working on a scripting showcase with this before, but it wasn't cool at all because buttons did predictable things and there was no game.
Also I didn't have as elite key binding skills as i do now. |
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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| 03 Apr 2015 01:04 AM |
| You can add gear and stuff, then make it random... Make it a fun game and exciting... |
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| 03 Apr 2015 02:26 PM |
| Wut is eliye keybinding skills. Keybinding is easy.. and if you mean integral presses, thats simple. |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Apr 2015 02:39 PM |
I do more than just normal key binding, however I would leave my final product to speak for itself.
The only publishing I've done so far is making sure everything works properly on the site, I would most likely release the code for it, shortly after I release a game.
For now I'm only requesting creative input. I have some of it already developed and working, but I do think it is better to get your ideas from a variety of places, so the place is not completely predictable. |
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