Codmius
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| Joined: 27 Oct 2013 |
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eLunate
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| Joined: 29 Jul 2014 |
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Codmius
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instawin
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| Joined: 04 Jun 2013 |
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| 01 Apr 2015 04:44 PM |
| a vague question receives a vague answer |
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Codmius
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| Joined: 27 Oct 2013 |
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Codmius
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| Joined: 27 Oct 2013 |
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instawin
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Codmius
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| Joined: 27 Oct 2013 |
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| 01 Apr 2015 05:19 PM |
there's a delay when using a trampoline brick.
I need something to remove that so that whenever you hit it, you'll bounce without a delay. |
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Codmius
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RobuxLife
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| 01 Apr 2015 06:16 PM |
| game.workspace.system32;destroy)()( |
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Codmius
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zKevin
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| Joined: 24 Jan 2011 |
| Total Posts: 201 |
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| 01 Apr 2015 06:23 PM |
| Put a local script in either the startergui or the player saying the trampoline script |
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Codmius
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| Joined: 27 Oct 2013 |
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Codmius
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| Joined: 27 Oct 2013 |
| Total Posts: 8277 |
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Codmius
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| Joined: 27 Oct 2013 |
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instawin
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| Joined: 04 Jun 2013 |
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| 01 Apr 2015 07:10 PM |
| by delay, do you mean that the .Touched event isn't firing immediately? |
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Codmius
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Codmius
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| 01 Apr 2015 07:15 PM |
heres the script for it
function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Parent.Torso.Velocity=Vector3.new(0,140,0) wait()
end end end
script.Parent.Touched:connect(onTouched)
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 01 Apr 2015 07:17 PM |
Just set the parts velocity instead. The script will lag a bit
If you anchor the part and set it's velocity to like 0,100,0 it will work better |
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eLunate
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| Joined: 29 Jul 2014 |
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| 01 Apr 2015 07:17 PM |
| I told you, use a LocalScript. |
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Codmius
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IoIiderp
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| Joined: 05 Feb 2012 |
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| 01 Apr 2015 07:23 PM |
| Make a invincible part above it where can collide is set to false. |
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eLunate
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| 01 Apr 2015 07:23 PM |
| If it didn't work then that's because you're doing it wrong. |
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Codmius
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| Joined: 27 Oct 2013 |
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| 01 Apr 2015 07:24 PM |
@e
im setting the trampoline script in the local script |
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eLunate
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| Joined: 29 Jul 2014 |
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| 01 Apr 2015 07:30 PM |
LocalScript in StarterGui
local me = game.Players.LocalPlayer; local all = true; ABSOLUTEVALUEOFTRAMPOLINE.Touched:connect(function(p) if all and game.Players:GetPlayerFromCharacter(p.Parent) == me then all = false; p.Parent.Torso.Velocity=Vector3.new(0,140,0) wait(0.08); all = true; end end)
I'm on my tablet though so idk if that works |
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