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| 01 Apr 2015 01:06 PM |
Hello there. I am currently trying to use an older type of rocket in a game project I am creating. It used to work perfectly, but now when I attempt to use it nothing launches. Does it look like there are any flaws in the script? I will post it below.
r = game:service("RunService")
shaft = script.Parent position = shaft.Position
function fly() direction = shaft.CFrame.lookVector position = position + (direction*6) error = position - shaft.Position shaft.Velocity = error * 6 end
function blow() swoosh:stop() explosion = Instance.new("Explosion") explosion.Position = shaft.Position
-- find instigator tag local creator = script.Parent:findFirstChild("creator") if creator ~= nil then explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) end
explosion.Parent = game.Workspace explosion.BlastRadius = 6 explosion.BlastPressure = 5000000 connection:disconnect() wait(.1) shaft:remove() end
function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent:findFirstChild("Humanoid") tagHumanoid(humanoid, creator) end end
function tagHumanoid(humanoid, creator) -- tag does not need to expire iff all explosions lethal if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end
t, s = r.Stepped:wait()
swoosh = script.Parent.Swoosh swoosh:play()
d = t + 10.0 - s connection = shaft.Touched:connect(blow)
while t < d do fly() t = r.Stepped:wait() end
-- at max range script.Parent.Explosion.PlayOnRemove = false swoosh:stop() shaft:remove()
Thank you. Sincerely, jackson2041.
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