IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:21 PM |
I have been using this: getfenv()[plr.Name] = {}
But is there a better way to store things on each player? |
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Tuneable
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| Joined: 16 Feb 2013 |
| Total Posts: 2932 |
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| 31 Mar 2015 05:23 PM |
wtf are you doing
use a table
local players = {} players[player.Name] = {} |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:25 PM |
getfenv() can be set from a function with ease though.
~Random SIGGY |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:29 PM |
local str = "String"
getfenv()[str] = {}
function wot() getfenv(2)["String"][1] = "HI" end
wot()
print(getfenv()["String"][1])
~Random SIGGY |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:34 PM |
Because I can not do this: plr.Name = {} |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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| 31 Mar 2015 05:37 PM |
| But why do you need the name to be a variable |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:39 PM |
| Because a friend of me wanted me make a easter game and I had to find a way to store wich eggs he already found. |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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| 31 Mar 2015 05:41 PM |
| Then tunetable's method should work fine |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 31 Mar 2015 05:42 PM |
| Yes mine also, but is there a better way? |
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