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IFL Official League Thread

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FL0WIN is not online. FL0WIN
Joined: 13 Aug 2014
Total Posts: 13
31 Mar 2015 12:51 PM
IFL Rulebook/Handbook
------------

Team/Roster Rules:
- If teams have 6 or more, 6v6 must be played. There is no more choosing 5v5 if both teams have 6+.
- Subs can be used if only 2 players are there for a team, any less then it’s a forfeit.
- Signing only occurs when both team owner and player agree to terms, trades only occur when all team owners in the trade agree to terms and releasing occurs when team owner states who he releases.
- Draft picks can be traded.
- Drafting signing rights is allowed.

Game Play:
- 4 quarters, 6 minutes
- 4 downs, FD = 10 yards
- Teams are given 3 time outs per half
- The clock doesn’t stop after first downs
- Clock is stopped after: Kick offs, turn over on downs, play goes out of bounds, ball is spiked, incomplete passes, etc.

**KEY ABBREVIATIONS**
KO: Kickoff (Referee approval of kicking the ball)
PC: Play Clock (Referee approval of offense hiking the ball)
PAT: Point After Touchdown (Referee approval of going for 1 or 2 points after a touchdown)
OTO: Official Time Out (Referee timeout to discuss a call or malfunction during a game)

Overtime:
- No onsides in OT.
- 1 period of OT, (6 minutes long), NFL OT rules:
- If team A scores a TD, the game is over and team B loses.
- If team A scores a FG, team B has a possession to tie or win.
- If team A lets up a safety, the game is over and team B wins.
- If team A throws a pick and the team B kicks a FG or gets a TD, team B wins.
- If it is in regular season and OT ends still tied, it will go into the standings as a tie.
- If it is in playoffs and OT ends still tied, another OT will be added until the game is decided.
- Auto Punt is applied in OT.

Special Teams:
- Kick offs are done at the 35, on 90 power. receiving team cannot go past their 45, prior to a kick.
- Away team chooses heads or tails before regulation or OT. Home team chooses what side they defend and it switches at half time.
- 2 onsides are given to per team for the WHOLE game.
- Onsides can be kicked whenever.
- Field goals must be snapped to a kicker and the kicker may not line up more then 15 yards away from the line of scrimmage.
- Line of scrimmage on PATs/2pt is at the 15 yard line, PAT kicker cannot be past the 25 yard line.
- There MUST be a snapper, ball holder and kicker.
- The snapper snaps the ball to the ball holder.
- The ball holder drops the ball in front of the kicker.
- The kicker picks up the ball and kicks it through the uprights.
- Kick off power must be 85 and PAT, field goal power must be 80.

Offense:
- Snapping the ball before hike is REQUIRED.
- Team Chat hiking is allowed due to requirement of snapping.
- Snap count is allowed, QB can say “Hike” as many times as he wants but the play doesn’t start until the QB moves which allows both teams to cross line of scrimmage.
- Hurdles are allowed, 2 per play.
- No pushing off your CB, no setting picks for other players on your team.
- Once you have one forward pass you cannot pass forward again.
- QB may rush at ANY time.
- A WR cannot receive the ball if they voluntarily run out of bounds and comeback in. If they are pushed out of bounds by CB then they can still receive a pass once back on the playing field.
- A WR must touch the ground for it to be ruled complete, if a WR catches it in air and lands out of bounds it is incomplete.
- It is not pass interference if the QB does not pass to the WR that committed the penalty.

4 Second Fumble Rule:
- If a player is tackled, the football is still live for 4 seconds, if the player drops it or throws it, its considered a fumble.

Defense:
- On hand offs, the defense may not jump over blocks before the RB crosses the line of scrimmage.
- Defensive pass interference can be called by referees. Depending on the look of contact during a live ball.
- Rushers cannot jump over a blocker if they are behind the line of scrimmage blocking for the QB.

Illegal Formation:
Offense & Defense stacking on each other's head is NOT allowed.
It IS allowed on KO.

Hurdle Rule:
- 2 Hurdles are allowed per play, anymore beyond 2 within 1 play will be -5 from the 3rd hurdle.

Flag Amounts:
Offsides - 5 yards
- Player is lined up on wrong side of line of scrimmage after hike is called.

Encroachment - 5 yards
- Defense jumps the line of scrimmage before hike is called. Usually called when an offense uses snap count.

False Start - 5 yards
- Offense jumps the line of scrimmage before hike is called or before the QB moves.

Pass Interference - 5 yards
- WR pushes off or sets pick.
- CB pushes WR excessively during liveball.

Hurdle Flag - 5 yards
- Player jumps more then 2 times during one play.

Over the Blocker - 5 yards
- A rusher jumps over blocker during run play.
- A rusher jumps over a blocker that is blocking for the QB.

2 Balls - 5 yards
- The offense has 2 balls out when hike is called.

Unsportsmanlike Conduct - 10 yards
- A player is complaining, insulting, etc.

Holding - 10 yards
- A player takes out a ball and tackles someone.

Warnings:
- Players are given warnings by referees for complaining,insulting, etc. After one warning you are subject to ejection.
- Referees have ALL rights to skip warning if it is drastically needed.
- You are subject to suspension if you are ejected from a game.
Stadium Requirements:
- All teams will have a stadium owned by the Commissioner
- All stadiums must be approved by FL0WIN, they must have: proper tackle, scoreboard, admin, football, team spawns, FD chains with hopper bin tool, coin.
- All stadiums must have:

Team Requirements:
- All teams must have uniforms for EVERY game.
- All teams must have helmets created and put as a model.
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iiTrxth05 is not online. iiTrxth05
Joined: 12 Dec 2012
Total Posts: 589
31 Mar 2015 01:12 PM
Join IFL! A Mixture of RFL/OFL but way more organized! : http://www.roblox.com/My/Groups.aspx?gid=2550947
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