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Re: an unclear script tip: always use quaternions for anims

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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
31 Mar 2015 12:51 PM
in particular always use quaternion spherical interpolation for animations because memory grows on trees therefore you should not be worried about overhead because the computer should be fast enough to computer enough spherical interpolation calculations keep in mind that the advantage of using quaternions is that they do not encounter gimbal lock like regular matrices expressing euler angles so you should use them in order to find the quickest interpolation between two angular states however if you are concerned about efficiency you can always revert to a quaternion normalized linear interpolation and that should do for you though you will sacrifice significant accuracy it should not matter for animation states that arent long enough to be significnatly perceived by the client
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exactVaIue is not online. exactVaIue
Joined: 13 Apr 2011
Total Posts: 8103
31 Mar 2015 12:51 PM
english please
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Gentaurg is not online. Gentaurg
Joined: 19 Mar 2011
Total Posts: 8648
31 Mar 2015 12:51 PM
yea this is probably the best way to do it but you should consider quadernios and maybe multions which are negatively charged compared to protons
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