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Re: Za Shadow Kingdom

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
13 Mar 2015 09:35 PM
As your people spot other kingdoms come out of their defensive shelters, your people do the same. They begin to create a fortress of darkness. It materializes into a new resource called Darkwood after about an hour of drying. You use this to your advantage and create much more Darkwood.

Island Description:
You now have a fortress of a wood called Darkwood. You settled towards the middle of the island where there's an eerie woodland. There's supposedly a witch's hut out west but your people are afraid due to superstition. A successful kingdom known as Alanor is due east with five percent of their kingdom on an artificial connection to the island. And to the south there's a pirates' lounge.

Economy:
You have no established trade routes but darkwood has been melded with metal to create Darkmetal Coins. Darkmetal is also an element newly founded and native to the Shadow Kingdom. It may be come a valuable trade resource seeing as it's durable and lightweight.

Soldiers:

The Black Scourge: A physical beast. The Black Scourge is the remnants of Darkie and put back together using scrap-metal found deep underground along with a rusted miniature-missile launcher mounted on his shoulder, he has Darkmetal swords built into his gauntlets. Costs 1000 Darkmetal Coins.

Shade Warrior: Shade Warriors are the most basic of troops in the Shadow army. They are equipped with Darkwood armor and Darkmetal shields and swords. Some Shade Warriors have been equipped with Darkwood bows and arrows with a winding Darkmetal arrowhead. (Basically like Ebony arrows from Skyrim. You can look it up on Google Images.) They cost 50 Darkmetal Coins.

Nightblade: Excellent scouts, the Nightblades were trained by the Umbra Guild and are astonishingly fast with a dagger but have a weak defense. They can do incredible parkour and turn invisible if there's a source of darkness around them. Light instantly destroys Nightblades. They cost 150 Darkmetal Coins.

Natural Resources:
(Manmade):
-Darkwood
-Darkmetal
(Natural):
-Tobacco plants.
-Cotton plants.
-Apple trees.
-Silk.

Buildings:
Shadow Breeder: It breeds more shadow people. 100 Darkmetal Coins.

Upgrades:
None mate, you're people are uneducated for being in a hole for 150 years.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
13 Mar 2015 09:41 PM
Recruit 2 Nightblades, and have them go out to scout the north and west of our island.
(I'm assuming that the Shadow Isles don't have sunlight reach them, if they do. Have them back in about 4 hours if night just started, or wait till night.)
Research more production buildings, and entertainment.
Make 6 shade warriors, and build farms.

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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
14 Mar 2015 02:49 PM

bomp

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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 12:50 PM
did you abandon dis?


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birm123 is not online. birm123
Joined: 06 Oct 2012
Total Posts: 16942
15 Mar 2015 01:05 PM
k3rl he's going to finish making the threads first
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 01:13 PM
you know its most likely going to be 2million years before all the threads are over.

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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
15 Mar 2015 01:15 PM
Can't he just do things the Vam way?

Ignore the kingdoms you don't feel like doing until you want to do them or someone else is willing to do them for you.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 08:13 PM
bump

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 08:14 PM
You have 900 Darkmetal coins left.
Your scouts head west but don't come back. Rumors in your fortress say that the witch killed the scouts.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 08:17 PM
Deal with the needs of my people, and start planting apple trees and Tobacco plants.
Start to get some of my people, the more intelligent to create school houses.
Continue to produce darkwood.

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 08:26 PM
As you put false claim to these rumors, the people are calmed a little bit. Unless the scouts come back or you can come up with a logical excuse, civil unrest may come into play.

Two apple trees are planted. A small plantation of tobacco plants is planted. A small group of three unknown citizens are spreading anti-tobacco propaganda around your fortress. Your people begin to query if this is true.

Six people are constructing two school houses. It will take five turns to complete both school houses. You have four teachers ready to teach the young.

You've produced two more trees worth of Darkwood.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 08:35 PM
Calm them by saying Tobacco will be researched for purposes, and only used for trading. Only people who have a reason can use Tobacco.
Say that the people in the west are studying a new plant they found.
Use 1 tree to produce dark metal, as I make another Darkblade.

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nicedumbbatman1 is not online. nicedumbbatman1
Joined: 15 Sep 2014
Total Posts: 1993
15 Mar 2015 08:36 PM
Then suddenly The earl of the shadow kingdom gets cancer and dies.

The end
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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 08:58 PM
Your people are happy now that they know that it'll be only used trading. They're still slightly concerned that it's open for commercial use.

The people are calmed down that a new plant is being researched in the west and are anxious to see it in your kingdom possibly.

One Darkwood tree = 20 Darkmetal coins. Your builders and trainers are both stumped to what a Darkblade is.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 09:04 PM
Read it as Dark.
Nightblade.

Increase production of trees, and change 1/2 of them into darkmetal, as I send a bigger create 7 more Shade Warriors, and send them and a Nightblade in to attempt to see what is over there.
See if other kingdoms might be interested in Tobacco or Apples, and start to make Silk, and introduce it to the economy as something to barter or trade with.

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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 09:21 PM
(you know, I won't actually do the trade thing, probably to early.)

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 09:26 PM
You train one Nightblade.
You have 770 Darkmetal coins.
You produce 6 Darkwood trees.
You produce 60 Darkmetal coins.
You have 4 Darkwood trees.
You have 830 Darkmetal coins.
You train 7 Shade Warriors.
You have 420 Darkmetal coins.

Your party of eight heads west to find the two MIA Nightblades. It will take them three turns to travel there, investigate, and head back to your fortress.

A diplomat is sent to Alanor to see if they want to trade tobacco or apples. They're willing to trade horses for 1/2 of your tobacco supply each month.

Silk is introduced into your economy and is highly valued.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 09:30 PM
Agree to Alanor's demands and start to create simple boats to transfer the items to Alanor.
Create another Tobacco plantation, and set up a mine near the palace.
Start to make simple towers on the edge of the known territory as land markers/ defending points.

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 09:42 PM
Your people are confused to why you need boats but develop them anyway.
Your tobacco production is boosted by 5%. (You original developed 10 rolls of tobacco p/t) You now develop 10.5 rolls of tobacco p/t.
Darkwood towers are placed in four hundred yard intervals next to each other about 880 yards from the center of the your fortress.
You gain 10 defense points. Your defense factor is 10 points.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 09:44 PM
Create a warehouse to store extra items that I might not need.
Start to create a plantation for the creation of darkwood, and have half of the darkwood made into darkmetal.
Create another breeder.

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 10:29 PM
To create a warehouse, it'll cost 200 Darkmetal coins.
One warehouse constructed.
Total construction cost: 200 Darkmetal coins.
Total Darkmetal coins: 220

A plantation will cost 100 Darkmetal coins.
One Darkwood plantation constructed.
Total construction cost: 100 Darkmetal coins.
Total Darkmetal coins: 120
Darkwood (tree) production increased by 20%. 6 Darkwood trees produced p/t after this post.

Shadow Breeder constructed. Costs 100 Darkmetal coins. You have 20 Darkmetal coins left.

Citizens actively riot and defy the government.
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 10:32 PM
Oh my..
Calm them down by stating that the production of dark metal coins will be increased after this loss, and that it is alright.
Start to make the trees and metal into darkmetal coins.

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 10:42 PM
Do you make all your trees into Darkmetal coins or only half?
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k3rl343 is not online. k3rl343
Joined: 26 Jan 2011
Total Posts: 6702
15 Mar 2015 10:46 PM
2/3

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Precisonfire23 is not online. Precisonfire23
Joined: 23 Jul 2012
Total Posts: 8153
15 Mar 2015 10:59 PM
You convert four trees into 80 Darkmetal coins.
You now have 100 Darkmetal coins.

Your people continue to riot and defy the government but do not use lethal force.
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