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| 28 Mar 2015 08:53 PM |
| http://codepad.org/QjBhewU8 |
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| 28 Mar 2015 08:55 PM |
| Like a lizard. Why do you ask? |
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TheJKM98
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| Joined: 20 Dec 2010 |
| Total Posts: 511 |
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| 28 Mar 2015 09:02 PM |
| You need to use game:GetService() to access ReplicatedStorage.. I think.. |
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| 28 Mar 2015 09:05 PM |
| You can get any service like that. |
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| 28 Mar 2015 09:05 PM |
| I ask because It feels terribly inefficient and horrid. |
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TheJKM98
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| Joined: 20 Dec 2010 |
| Total Posts: 511 |
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| 28 Mar 2015 09:27 PM |
| You are using repeat wait until to wait for a instance >.< |
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| 28 Mar 2015 09:30 PM |
"repeat wait until to wait for a instance >.<" what |
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| 28 Mar 2015 09:32 PM |
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
Arnt there better methods to do this? |
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| 28 Mar 2015 09:34 PM |
repeat wait() until game.Players.LocalPlayer local player=game.Players.LocalPlayer local character=player.CharacterAdded:wait()
this glitches if the character was added before the player was |
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