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| 28 Mar 2015 08:28 PM |
I know i'll need raycast, and Surface Guis, and Frames, etc. But any example of how to visualize the Mirror's Part lookVector into Frames? |
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| 28 Mar 2015 08:31 PM |
| http://www.roblox.com/The-Mirror-Game-Fixed-Admin-place?id=127243303 |
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| 28 Mar 2015 08:36 PM |
| I'm trying to use Frames, not blocks. The "Mirror" in that game is just another region with built parts, and a script that reverts the player's motions. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 30 Mar 2015 09:30 PM |
No matter how you try to do this, you won't get a pretty result on ROBLOX. You cannot account for meshes or textures, and a raycast system would be stupidly inefficient.
I don't believe users have any control over graphics rendering, so this isn't really possible... |
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| 31 Mar 2015 07:20 PM |
That's not what Tomarty thinks. http://www.roblox.com/Raycasting-place?id=161461134 |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 01 Apr 2015 02:38 PM |
Yes, that's exactly as I described. A hideously laggy, pixelized mess that can't account for meshes or textures.
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