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Re: Ugh how should I generate a "brickbattle" map?

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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
27 Mar 2015 10:17 PM
Basically all my methods don't work.
How do I make it so I can generate destroyable maps without them falling apart when their parent is changed? I've been stuck on this for a while and it is getting old.
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gerov is not online. gerov
Joined: 05 Feb 2011
Total Posts: 5504
27 Mar 2015 10:21 PM
Model:MakeJoints()

Hey, at least it wasn't the 'Mad Egg Hunt'.
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
27 Mar 2015 10:28 PM
So I could just put a script inside of the model and say

script.Parent: MakeJoints()

?
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lunarvoidknight12 is not online. lunarvoidknight12
Joined: 09 Apr 2011
Total Posts: 214
27 Mar 2015 10:34 PM
for _, object in pairs (mapspartsparent:GetChildren()) do
object:MakeJoints()
end

I just quickly made this dunno if it works correctly
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