Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Mar 2015 10:17 PM |
Basically all my methods don't work. How do I make it so I can generate destroyable maps without them falling apart when their parent is changed? I've been stuck on this for a while and it is getting old. |
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gerov
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| Joined: 05 Feb 2011 |
| Total Posts: 5504 |
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| 27 Mar 2015 10:21 PM |
Model:MakeJoints()
Hey, at least it wasn't the 'Mad Egg Hunt'. |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Mar 2015 10:28 PM |
So I could just put a script inside of the model and say
script.Parent: MakeJoints()
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| 27 Mar 2015 10:34 PM |
for _, object in pairs (mapspartsparent:GetChildren()) do object:MakeJoints() end
I just quickly made this dunno if it works correctly |
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