Xeptix
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| Joined: 14 Mar 2013 |
| Total Posts: 1115 |
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| 22 Mar 2015 12:35 PM |
Defend the Frontier Change Log: v4.2 Please feel free to leave any feedback, all suggestions are considered, although there is no guarantees it'll be implemented.
Development Started on 2/8/15 7:44 PM Development Finished on 3/22/15 1:33 PM
Info: Added a ton of new exciting content, as well as improved the old content! Also, there are some small changes to please the many enraged fans, including the ones who lost their weapons from the year(s) 2014 and 2013. This update also fixes ALL known bugs & glitches, although there may be a few more popping up due to the large amount of changes, although the update was tested multiple times. This is the biggest update the game has ever had, with a total of 80+ changes!
Changes: + Internally Revamped Inventory System; Now I can rename items without you losing them + Made some changes to the Inventory System; You will get all weapons you lost from 2014 automatically (your welcome old players) + The shop now dynamically displays the damages of weapons, in the past I manually updated the descriptions + If you have any perks that increase damage output, you can now see how much extra damage you deal in the item description + Internally Expanded Weapon System; Now a weapon can have more than 1 special ability + Small changes to increase overall performance for both pc and mobile players + Renamed "Basic Sword" (primary) to "Starter Sword" + Renamed "Basic Bow" (secondary) to "Starter Bow" + Renamed "Runner" (perk) to "Marathon" + Renamed "Sharpshooter" (perk) to "Arrow Slinger" + Renamed "Sharpness" (perk) to "Swordman" + Updated the Cash/Level requirements for all store content (Rebalancing Purposes) + Updated the descriptions for most store content + Changed Loadout Gui, now items you own have a blue border rather than a red one + Changed Loadout Gui, now items are displayed as a list rather than icons (icons were out of date/missing) + Fixed "Space Sword" (primary), now the enemies actually go up to space + Fixed "Space Bow" (secondary), now the enemies actually go up to space + Fixed "Space Armor" (armor), now the enemies actually go up to space + Fixed being able to buy perks over and over + Fixed being able to repeatedly buy store items if you bought it in the same life + Fixed weapon special abilities, now they don't work on bosses + Fixed "Lifesteal" (perk), now works properly + Fixed "Adrenaline" (perk), now works properly, also fixed the major Cash/XP farming glitch + Fixed "Archer" (perk), now works properly + Fixed Staffs, you can no longer reset to use your ability + Fixed Hammers, you can no longer reset to use your ability + Fixed the Super Weapon, you can no longer reset to use your ability + Buffed "Super Weapon" (primary), now it's actually worth the hefty price + Buffed "Ghost" (perk), now you are seen at 75% less range + Buffed "Space Sword" (primary), now sends enemies to space more often + Buffed "Space Bow" (secondary), now sends enemies to space more often + Buffed "Space Armor" (armor), now sends enemies to space more often + Buffed "Lifesteal" (perk), now heals 12% of the damage you deal + Added "Anti-Teleportation" (perk), prevents "Wizard" enemies from teleporting when you attack them + Added "Precision" (perk), improves bow accuracy + Added "Wizard" (perk), reduces the staff ability delay by 30% + Added "Afterlife" (perk), when you die, the enemy that killed you explodes + Added "Teleport Trap" (equipment), teleports enemies away from the wall when stepped on + Added "Landmine Trap" (equipment), blows up when stepped one + Added "Bomb" (equipment), blows up 5 seconds after being placed + Added "Shadow Sword" (primary), has a random chance of the enemy being eaten by the shadows + Added "Shadow Bow" (secondary), has a random chance of the enemy being eaten by the shadows + Added "Lightning Sword" (primary), has a random chance of the enemy being struke by lightning + Added "Lightning Bow" (secondary), has a random chance of the enemy being struke by lightning + Added "Icebrand" (primary), has a random chance of the enemy being frozen until death + Added "Ice Bow" (secondary), has a random chance of the enemy being frozen until death + Added "Golden Sword of Amazing Defense Skill" (primary), turns everything into gold which can be collected for free cash + Added "Green Sword of Amazing Wealth" (primary), enemies bleed out robux when you attack them, which can be collected for free cash + Added "Ricochet Armor" (armor), 50% of the arrows enemies shoot into you ricochet, dealing no damage + Added "Katana" (primary) + Added "Speedy Armor" (armor), doesn't give much health but allows you to move faster + Added "Windforce" (primary), has a 100% chance of the enemy being blown away + Added "Wind Bow" (secondary), has a 100% chance of the enemy being blown away + Added "Darkheart" (primary), has a random chance of the enemy being destroyed by Dark Magic + Added "Soul Armor" (armor), gives you 175 additional health + Added "Golden Armor" (armor), gives you 200 additional health + Fixed "Roof Turret", now actually fires projectiles + Fixed Bosses, they can no longer insta-kill the wall on wave 20 + Fixed "Killstreak" system, now you no longer get tons of cash/xp bonuses for killing more than 1 enemy rapidly (xp glitch) + Fixed the Guis that tell you when you get Cash/XP, as well as made it more clearly positioned with brand new animations + Fixed the Leaderboard Gui, now it should work properly and update without the need to reset (and update properly) + Fixed enemies occasionally spawning dead, breaking the game + Fixed spawn system, no longer will you spawn really high up in the air or below/outside the map + Fixed Clone enemies taking your hats/arm(s) away from you (potentially) + Fixed some local sounds not playing properly or at all (mostly gui related sounds) + Fixed the level up chat spamming, causing lag & crashing (if you mass-purchase XP at a lower level) + Fixed the chat messing up when you die + Fixed being able to unequip then equip any armor/juggernaut perk to instantly heal + Added "Assasin" enemy, has a very large attack radius, primarily attacks high level players rather than the wall + Added "Ghost" enemy, almost completely invisible + Added "Troll" enemy, has a healthbar that goes crazy + Added 10 new badges + Buffed bosses, now their harder to beat + Buffed "$100 per wave" gamepass, now you get $200 per wave + Buffed "VIP" gamepass, now you get +42 health & +5 speed + Buffed "XP VIP" gamepass", now you get 20-30 XP per wave + Changed the Skybox (imo the new one fits the theme well) + Changed enemy AI, now they target the highest level person (in range) rather than the closest + Revamped the "Wall Health" Gui + Revamped the effects for the wall being destroyed, connected with the new "Final Stand" & "Book of Dark Magic" features + Added Ads for mobile players, they get $333 to $999 cash for every ad they watch + Added Wave Challenges - complete the challenge and at the end of the wave you'll get a reward + Added Wave MVP - compete with your friends to be the wave MVP + Added "Book of Dark Magic", part of the new "Final Stand" system + Added a button to open the Server Shop (Wave Over page) after manually closing it + Added new smooth gui transitions/effects + Added 4 new stats, "Boss Kills", "Boss Assists", "Damage Dealt", "Boss Damage Dealt" + Added stats gui, you can now view someones full stats from the leaderboard gui + Added a "last autosave" label in the bottom right corner (replacing the 'autosave-enabled' label) + Added side notifications for weapon ability delays + Added a side notification for when you level up + Added "+ $10000 Cash" Boost + Added "Redeem Promo Code" feature in the Boosts page, I will occationally give out promo codes, awarding cash, XP, and weapons when redeemed + Added "MobileGui" feature for mobile users - now the guis *should* function better on mobile + Slightly increased the overall difficulty of the game (by allowing enemies to spawn slightly faster on higher waves) |
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| 23 Mar 2015 09:30 PM |
| dang right big list, seems a lot of good weaponary has been added mostly. going to go test now :D |
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| 23 Mar 2015 10:30 PM |
| I found a glitch, putting a bear trap on a teleporting enemy causes it to constantly gain damadge and keep teleporting until death |
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| 24 Mar 2015 07:28 PM |
| found a glitch, too big of list |
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| 26 Mar 2015 08:10 PM |
| to big if a list is a glitch XD |
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| 27 Mar 2015 03:52 PM |
| bc now im level 12 with a hammer |
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| 27 Mar 2015 03:55 PM |
| and ##### ###### game was ROBLOX 2 TACO RAIN |
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SonicTVee
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| Joined: 19 Mar 2016 |
| Total Posts: 13 |
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| 07 Apr 2017 04:37 PM |
| I need help with a bug... I cant open up the Inventory Can you fix that plz? |
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| 15 Aug 2017 08:01 PM |
| This game is really fun to play with friends, although it gets boring after a few ####### rounds #### #### |
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