Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 26 Mar 2015 04:27 PM |
I'm sorry in advance if you don't understand what I'm asking, so I'll try and explain in detail.
I have these maps that rotate perfectly fine (Thanks for that), but they have to be unanchored for a reason. Every. Last. Part.
But when their parent changes they fall, even though they are welded to a part outside of it. How can I make it so the map stays put? I thought about briefly anchoring and then unanchoring its children, but I don't think the welds would register? Can I make joints between a few parts and the other part? Please help! |
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| 26 Mar 2015 04:31 PM |
Hm, I do also face this same issue, thus forcing me to base it on an entire new code base and system. v-v
#໓นrŞt (RAP:586,192 - R$154,160 - Tx7,360) [British. Tea slurper. -slurps tea-] |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Mar 2015 02:49 PM |
| Forget weld scripts they didn't work. |
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MM233
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| Joined: 19 Jun 2008 |
| Total Posts: 925 |
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| 27 Mar 2015 02:52 PM |
| You'll have to reconnect the welds. Its likely that the weld is losing track of the part since it is no longer in the same place in the data structure (when you reparent it). |
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| 27 Mar 2015 02:52 PM |
| I think you have to reweld things when you change the parent of an object |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Mar 2015 02:53 PM |
| Would manually changing their surface to weld work? |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 27 Mar 2015 02:55 PM |
| It did work! Thanks. But I think I'll have a lot to re-weld. |
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