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| 26 Mar 2015 01:47 PM |
In many, MANY games you can get skills for your player that advances your player in some sort of way. I was thinking these could be added into ROBLOX which could be pretty cool. Just like gear, players would be able to turn on and off in the settings if players can use their skills or not. A few suggestions for skills are:
Akimbo Fighter: This skill allows you to hold 2 Ranged weapons at once. (I understand that there is already some dual wield ranged weapons, but the best thing I can think of for this is that certain weapons have compatibility to this skill.)
Dual Wielder: Hold 2 Melee weapons at once (Same thing goes for this. The best thing I can think of is compatibility for certain gears)
Fast Feet: When fully charged, you will let off a massive speed boost outrunning everybody.
Medic: Your health regenerates at a faster rate than others and you can heal others with the press of H
Master of Melee: Your damage with most swords is increased by 25%
Bulletproof: Allows you to take much less damage from melee weapons for 25 seconds
Master of Silence: All jumping sounds, footsteps, and your name will be hidden for 2 minutes
Dead Eye: Damage with all ranged weapons are increased by 25%
These are all the ideas I have. I know their not too good. But I think player skills might be turned into something better than this. I think it's a good concept for ROBLOX and will be help in certain games. |
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| 26 Mar 2015 02:22 PM |
| Something like this would be up to game developers to create, not Roblox to make universal. |
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| 26 Mar 2015 02:34 PM |
| I support the idea, but it wouldn't work in practice. Developers will have to create their own in game versions. |
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