Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 25 Mar 2015 09:35 PM |
I mean, seriously!
1. Less lag!
2. Much easier!
3. Much quicker!
4. You can dig into the terrain! (People who don't want this to sneak into the base places an unbreakable ground about 20 studs deep and about twice as wide and long as the base. As well as make freaking walls out of blocks.)
5. You could destroy terrain! (Grenades and standard explosives do this.)
6. You could easily make water that is moderately lagless! (Trust me, have you TRIED to script water before? It takes time, effort, and skill.)
So, not only does this make production of bases much easier, quicker, and more efficient, it could even go as far as introducing the low-lag base era if you mix it with unions.
So, I have that question to ask, and you have that question to answer. But, you know, you kind-of need to explain your answer, since just "Because we don't" or "Because" doesn't really cut it. |
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| 25 Mar 2015 09:36 PM |
| Because people don't like what they're not familiar with |
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| 25 Mar 2015 09:37 PM |
| You can't make a cool looking fort with terrain. |
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Killicide
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| Joined: 08 May 2010 |
| Total Posts: 13715 |
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| 25 Mar 2015 09:37 PM |
because it looks like barf and is overall unappealing
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 25 Mar 2015 09:37 PM |
Well, so?
Doesn't mean familiarity should get in the way with effeciency. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 25 Mar 2015 09:38 PM |
| Weve used ROBLOX Water Terrain, smooth terrain might be awesome for bases, but really I don't see that big of an appeal with this terrain. |
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 25 Mar 2015 09:41 PM |
Well, I see that it seems like it doesn't really deal with the beauty of bases.
So, basically, you're into groups with no lore, no story, and no real fictional/nonfictional elements, but you're into pretty bases.
That's like saying you won't care who you fight, when you fight, or why you fight, but rather where you fight. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 25 Mar 2015 09:43 PM |
>So, basically, you're into groups with no lore, no story, and no real fictional/nonfictional elements, but you're into pretty bases.
no
you are assuming things there
we are into groups with lore and the such
and pretty bases
it just does not appeal to us, is what divine is saying,
not "we're into lame groups" |
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 25 Mar 2015 09:52 PM |
Well, okay, but I think there is an easy solution- Oh, what am I talking about?
Just use unions, I doubt waiting for ROBLOX Developers to change the 4x4x4 voxels to 1x1x1 meshes would be better! |
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Killicide
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| Joined: 08 May 2010 |
| Total Posts: 13715 |
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| 25 Mar 2015 09:53 PM |
I feel like OP may have slight brain cancer
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fleetcom
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| Joined: 07 Jul 2009 |
| Total Posts: 15546 |
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| 25 Mar 2015 09:54 PM |
the terrain is freaking hard to use efficently imo, too glitchy.
plus it looks terrible and doesnt meld well with normal bricks, but yeah i've thought of making terrain bases. |
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| 25 Mar 2015 09:55 PM |
| if someone did it well enough I bet it would catch on |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 25 Mar 2015 09:57 PM |
| ROBLOX does not have any intention to change the 4x4x4 voxels to 1x1x1 voxels...... |
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instos
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| Joined: 25 May 2007 |
| Total Posts: 12160 |
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| 25 Mar 2015 09:58 PM |
5 is kinda of a downside as the terrain doesn't come back, meaning you can pop bottomless holes in key positions.
As for 6, water is kinda laggy in large amounts, so that's kinda not good. |
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Tivar
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| Joined: 05 May 2014 |
| Total Posts: 16021 |
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| 25 Mar 2015 09:59 PM |
| Back in the day people loved it but now Studio is much for effective. |
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