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Re: Place your ideas for a raid system.

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Amudeash is not online. Amudeash
Joined: 22 Jan 2011
Total Posts: 842
25 Mar 2015 09:49 PM
I am going to try and script whoever's idea I feel best.

Also, because I am bored.
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SupahBoshi64 is not online. SupahBoshi64
Joined: 10 Aug 2010
Total Posts: 63997
25 Mar 2015 09:50 PM
Two sides, one baseplate, wall of very sensitive nukes in between.
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CuatroCuatro is not online. CuatroCuatro
Joined: 25 Feb 2014
Total Posts: 1372
25 Mar 2015 09:52 PM
Two groups, two hovering gunships, raiders have to destroy defenders gunship, defenders have to destroy raiders gunship.

Think with your dipstick Jimmy
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
25 Mar 2015 09:53 PM
defenders have to protect a bomb, and everyone has a limited amount of lives.

once you run out you get kicked from server automactically
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Amudeash is not online. Amudeash
Joined: 22 Jan 2011
Total Posts: 842
25 Mar 2015 09:54 PM
Keep the ideas flowing.

@Cuatro

What is your method for "destroying" this gunship?
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Amudeash is not online. Amudeash
Joined: 22 Jan 2011
Total Posts: 842
25 Mar 2015 09:55 PM
"Limited amount of lives"

This is interesting, but it will depend far too much on numbers.
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fleetcom is not online. fleetcom
Joined: 07 Jul 2009
Total Posts: 15546
25 Mar 2015 09:56 PM
star wars battle front 2 space battles
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
25 Mar 2015 09:56 PM
obivously the defenders will have an advantage as they will be outnumbered
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Flurcium is not online. Flurcium
Joined: 14 Jun 2012
Total Posts: 10188
25 Mar 2015 09:58 PM
Two attack cruisers, you need to capture the missile silos that shoot missiles at the cruisers.

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instos is not online. instos
Joined: 25 May 2007
Total Posts: 12160
25 Mar 2015 09:59 PM
star wars battlefront.
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Rathalos24 is not online. Rathalos24
Joined: 30 Jan 2012
Total Posts: 1695
25 Mar 2015 10:00 PM
Adding limited lives has been suggested before, but nobody has actually put it into a base yet

I'd like to see it at least tested out, man, if not fully implemented
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xDeathBear is not online. xDeathBear
Joined: 09 Jul 2010
Total Posts: 1657
25 Mar 2015 10:02 PM
large map

like, really large

then have checkpoints with different kinds of resources there

build things with those resources ( or just have different kinds of weapons)

players are forced to defend these

maybe to a certain amount of kos or until the enemy is pushed back

(50 player servers maybe)


-your mother smells of elderberries-
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CuatroCuatro is not online. CuatroCuatro
Joined: 25 Feb 2014
Total Posts: 1372
25 Mar 2015 10:02 PM
Futuristic Cannons. Each teams have attack/bomber planes as well. But only a few. Also you can like. Latch onto the other teams ship using grapples and board them and damage the ship but your ship only stays latched until a certain amount of damage is inflicted on the opposing ship and if your ship unlatches and you dont make it back you're basically stuck on the opposing gunship till you die or the next boarding. Cannons can be destroyed and rebuilt somehow. The specifics are detailed. Its all very intricate.

Think with your dipstick Jimmy
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Chaarusu is not online. Chaarusu
Joined: 29 Jul 2013
Total Posts: 8491
25 Mar 2015 10:06 PM
giant map with giant moving base roaming in a fixed path raiders have to capture it
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Amudeash is not online. Amudeash
Joined: 22 Jan 2011
Total Posts: 842
25 Mar 2015 10:11 PM
I'm not the type that likes to build all-out maps like these. Support will be appreciated.
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CuatroCuatro is not online. CuatroCuatro
Joined: 25 Feb 2014
Total Posts: 1372
25 Mar 2015 10:12 PM
What I always thought would be cool is if you could have a really really massive map and raiders have certain objectives each day and like they get set on a certain number of days to war so each day they must achieve objectives to make their way into like the enemies capital city or something. But if the defending team keeps defending these objectives and repelling the raiders until their set war time ends. Of course this could really only work if the enemy clan had the same type of base. Or it could by like, each war time day counts as a victory thing so like, if you get 100 days to war on this map the defenders have to get 100 wins at your base to win. And like the map could be really dynamic like if you capture strategic objectives like, a monorail system for faster transport or like a fuel depot that decreases the amount of fuel the defenders tech has to operate and such. again very complex but would be totally bad@ss.

Think with your dipstick Jimmy
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
25 Mar 2015 10:12 PM
mix my and bear's idea togehter

magic magic magic
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AutomaticWarfare is not online. AutomaticWarfare
Joined: 20 Nov 2010
Total Posts: 6336
25 Mar 2015 10:18 PM
i agree with the limited amount of lives then you get banned but get unbanned in 30 minutes so hey can come back
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SNnHR is not online. SNnHR
Joined: 13 Dec 2009
Total Posts: 16035
25 Mar 2015 10:20 PM
A terminal
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