Amudeash
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| Joined: 22 Jan 2011 |
| Total Posts: 842 |
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| 25 Mar 2015 09:49 PM |
I am going to try and script whoever's idea I feel best.
Also, because I am bored. |
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| 25 Mar 2015 09:50 PM |
| Two sides, one baseplate, wall of very sensitive nukes in between. |
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| 25 Mar 2015 09:52 PM |
Two groups, two hovering gunships, raiders have to destroy defenders gunship, defenders have to destroy raiders gunship.
Think with your dipstick Jimmy |
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| 25 Mar 2015 09:53 PM |
defenders have to protect a bomb, and everyone has a limited amount of lives.
once you run out you get kicked from server automactically |
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Amudeash
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| Joined: 22 Jan 2011 |
| Total Posts: 842 |
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| 25 Mar 2015 09:54 PM |
Keep the ideas flowing.
@Cuatro
What is your method for "destroying" this gunship? |
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Amudeash
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| Joined: 22 Jan 2011 |
| Total Posts: 842 |
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| 25 Mar 2015 09:55 PM |
"Limited amount of lives"
This is interesting, but it will depend far too much on numbers. |
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fleetcom
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| Joined: 07 Jul 2009 |
| Total Posts: 15546 |
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| 25 Mar 2015 09:56 PM |
| star wars battle front 2 space battles |
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| 25 Mar 2015 09:56 PM |
| obivously the defenders will have an advantage as they will be outnumbered |
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Flurcium
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| Joined: 14 Jun 2012 |
| Total Posts: 10188 |
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| 25 Mar 2015 09:58 PM |
Two attack cruisers, you need to capture the missile silos that shoot missiles at the cruisers.
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instos
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| Joined: 25 May 2007 |
| Total Posts: 12160 |
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| 25 Mar 2015 10:00 PM |
Adding limited lives has been suggested before, but nobody has actually put it into a base yet
I'd like to see it at least tested out, man, if not fully implemented |
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| 25 Mar 2015 10:02 PM |
large map
like, really large
then have checkpoints with different kinds of resources there
build things with those resources ( or just have different kinds of weapons)
players are forced to defend these
maybe to a certain amount of kos or until the enemy is pushed back
(50 player servers maybe)
-your mother smells of elderberries- |
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| 25 Mar 2015 10:02 PM |
Futuristic Cannons. Each teams have attack/bomber planes as well. But only a few. Also you can like. Latch onto the other teams ship using grapples and board them and damage the ship but your ship only stays latched until a certain amount of damage is inflicted on the opposing ship and if your ship unlatches and you dont make it back you're basically stuck on the opposing gunship till you die or the next boarding. Cannons can be destroyed and rebuilt somehow. The specifics are detailed. Its all very intricate.
Think with your dipstick Jimmy |
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Chaarusu
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| Joined: 29 Jul 2013 |
| Total Posts: 8491 |
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| 25 Mar 2015 10:06 PM |
| giant map with giant moving base roaming in a fixed path raiders have to capture it |
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Amudeash
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| Joined: 22 Jan 2011 |
| Total Posts: 842 |
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| 25 Mar 2015 10:11 PM |
| I'm not the type that likes to build all-out maps like these. Support will be appreciated. |
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| 25 Mar 2015 10:12 PM |
What I always thought would be cool is if you could have a really really massive map and raiders have certain objectives each day and like they get set on a certain number of days to war so each day they must achieve objectives to make their way into like the enemies capital city or something. But if the defending team keeps defending these objectives and repelling the raiders until their set war time ends. Of course this could really only work if the enemy clan had the same type of base. Or it could by like, each war time day counts as a victory thing so like, if you get 100 days to war on this map the defenders have to get 100 wins at your base to win. And like the map could be really dynamic like if you capture strategic objectives like, a monorail system for faster transport or like a fuel depot that decreases the amount of fuel the defenders tech has to operate and such. again very complex but would be totally bad@ss.
Think with your dipstick Jimmy |
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| 25 Mar 2015 10:12 PM |
mix my and bear's idea togehter
magic magic magic |
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| 25 Mar 2015 10:18 PM |
| i agree with the limited amount of lives then you get banned but get unbanned in 30 minutes so hey can come back |
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SNnHR
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| Joined: 13 Dec 2009 |
| Total Posts: 16035 |
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