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Re: How to activate an explosion?

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k9sofcatville is not online. k9sofcatville
Joined: 25 Dec 2014
Total Posts: 2178
24 Mar 2015 07:46 PM
When I insert it, it just instantly blows.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
24 Mar 2015 07:56 PM
That's the idea, you have to insert it every time you want it to explode.

e.g with scripts
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K7Q is not online. K7Q
Joined: 23 Mar 2013
Total Posts: 5546
24 Mar 2015 08:08 PM
Instance.new("Part", game.Workspace)
Part.Name == "SOT"
end
for i = 1,math.huge, 1.01 do
print(i)
print("adssadads")
end
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
24 Mar 2015 08:10 PM
that wouldn't work and makes no sense.
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blooo127127 is not online. blooo127127
Joined: 22 Jul 2010
Total Posts: 403
24 Mar 2015 08:31 PM
@K7Q
Posting on the wrong thread, or you are trying to make an example that is way off target.
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k9sofcatville is not online. k9sofcatville
Joined: 25 Dec 2014
Total Posts: 2178
25 Mar 2015 05:19 AM
Thank you sir.Would it be considered free modeling if I take a free model truck and delete everything but the seats+wheels+bottom? I want to make my own car like that (put frame on it)
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blooo127127 is not online. blooo127127
Joined: 22 Jul 2010
Total Posts: 403
25 Mar 2015 06:08 AM
That falls on the line between made by yourself and free modeled. Basically, if you keep anything or take anything directly from a free model script related or technical, then I think it counts as a free model.
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FunkiAndrew is not online. FunkiAndrew
Joined: 01 Dec 2013
Total Posts: 2318
25 Mar 2015 06:10 AM
local partToExplode = workspace.Part
local explosion = Instance.new("Explosion")
explosion.Position = partToExplode.Position
explosion.Parent = workspace
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