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Re: RCL | Why do you like Bricktops?

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Garzen is not online. Garzen
Joined: 18 Dec 2011
Total Posts: 7584
24 Mar 2015 06:39 PM
What features of Bricktops makes you want to use the map?

If you could answer the question with some detail, that would be a great help. Thanks!
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RotomWash is not online. RotomWash
Joined: 02 Jul 2010
Total Posts: 17727
24 Mar 2015 06:39 PM
simplistic design with both sides being completely equal
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zepenguin4 is not online. zepenguin4
Joined: 09 Feb 2014
Total Posts: 16016
24 Mar 2015 06:40 PM
its simplistic design, 3 sides. it has a mix of everything and isnt too big or too small
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Zebv is not online. Zebv
Joined: 07 Apr 2014
Total Posts: 4140
24 Mar 2015 06:42 PM
The colours r not boring

there invisible ceilings are not a problem

there are a lot of places to utilize rcl tactics

and im just used to using that map because it is the most reliable
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xKingSloth is not online. xKingSloth
Joined: 13 Mar 2015
Total Posts: 8353
24 Mar 2015 06:43 PM
Keep the bricktops



RIP BenBonez
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Zebv is not online. Zebv
Joined: 07 Apr 2014
Total Posts: 4140
24 Mar 2015 06:45 PM
It's not too small or big

and it has a nice design
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Garzen is not online. Garzen
Joined: 18 Dec 2011
Total Posts: 7584
24 Mar 2015 06:45 PM
Sloth you're so useless. You complain about problem within RCL but when you have the chance to voice your opinion, you just state the most pointless things.
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CommandoKrua is not online. CommandoKrua
Joined: 11 Oct 2009
Total Posts: 6764
24 Mar 2015 06:47 PM
because its the best strategic wise and everything else


you can have some of ur best cqc in the front,

mqc in the tunnels

and lqc in the back



and there are control points n stuff
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MarshSZK4 is not online. MarshSZK4
Joined: 25 Feb 2014
Total Posts: 217
24 Mar 2015 06:47 PM
Bricktops is #1 rcl map for me

It helps me teach my guys how to flank, and the importance of team work

because if person A is in middle and B is at TNL camping with no one there and the enemy rush A, A will die and B will get flanked
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CommandoKrua is not online. CommandoKrua
Joined: 11 Oct 2009
Total Posts: 6764
24 Mar 2015 06:48 PM
garzen read the warning pm i sent u
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are31 is not online. are31
Joined: 09 Nov 2007
Total Posts: 13767
24 Mar 2015 06:48 PM
idk i seem to do good at bricktops and not as good at any other map
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2uo is not online. 2uo
Joined: 27 Oct 2013
Total Posts: 6874
24 Mar 2015 07:05 PM
Lots of separate paths and good places to be for support or rushing.
But even though there are good spots to support the whole map isn't so open to the point where you can hold 1-2 spots to win like narrowgill. There are different spots which are secluded, so you don't have to handle everything at once.
There also isn't that much height advantage, excluding when in cqc height generally doesn't mean much. Lastly there are lots of places which are open and compatible with different camera angles/sizes. (oh, and also variation in gameplay for different areas)

For example, Tunnel is good for rushing due to it's complete seclusion and how narrow it is.

Tunnel Outskirts is great for holding tunnel because you can support mid and the lack of cover keeps most from rushing

In contrast Cave is meant to be solid, due to it's ramp and being open to everywhere else allows people to assist it from various places.

Zigzag is for flanking cave and mid, and used to popshot people who cross from cave/mid.

Mid is necessary to avoid being rushed, generally consisting of using ramp and support of both tunnel and cave areas.


To clean up that paragraph:

-Separate paths(for fire)
-Good support areas/areas to hold
-Multiple spots to hold for meta
-Lack of ridiculous height advantage
-Open design/compatible with different preferences
-Design calls for different types of gameplay
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probug is not online. probug
Joined: 13 May 2011
Total Posts: 3460
24 Mar 2015 07:09 PM
3 lanes 3 well designed lanes same thing for pitgrounds
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2uo is not online. 2uo
Joined: 27 Oct 2013
Total Posts: 6874
24 Mar 2015 07:10 PM
I don't enjoy pitgrounds as much because of how much open area there is in that one corner, it makes it useless.

At least in bricktops you get closer to using every part of the map.
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BlackKnightXx is not online. BlackKnightXx
Joined: 03 Nov 2010
Total Posts: 5526
24 Mar 2015 07:18 PM
what 2uo said sums it up


im just here so i wont get fined
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Garzen is not online. Garzen
Joined: 18 Dec 2011
Total Posts: 7584
24 Mar 2015 07:18 PM
All responses will be reviewed on Friday. You have until then to voice your opinion regarding Bricktops and other RCL maps in general.
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mitche8 is not online. mitche8
Joined: 22 Jul 2008
Total Posts: 2018
24 Mar 2015 07:22 PM
i like it but i think lanes should be longer idk.
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headcounts is not online. headcounts
Joined: 20 Feb 2011
Total Posts: 5958
24 Mar 2015 07:23 PM
fair map

good map size
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Flurcium is not online. Flurcium
Joined: 14 Jun 2012
Total Posts: 10188
24 Mar 2015 07:25 PM
Easy 2 map


also pathing, you can only get shot from certain directions.
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Valkairox is not online. Valkairox
Joined: 02 Jul 2009
Total Posts: 1970
24 Mar 2015 07:25 PM
its RCL foolproof.
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2uo is not online. 2uo
Joined: 27 Oct 2013
Total Posts: 6874
24 Mar 2015 07:26 PM
Kinda bad maps:

Narrowgill
Stonebrick
Temple(kinda)

Why?

Narrowgill:
Ridiculous Height advantage
Lack of variation in gameplay (basically all lqc)
Lack of cover
Lack of separation

Stonebrick
Lack of cover
Lack of separation
Lack of variation in gameplay (basically all mqc)

Temple:
Odd design
Height advantage
tbh it's more of a king of the hill map than a TDM from how it's designed

oh, also Bastion:
Height advantage
Overall kinda goofy, idk

Pitgrounds is kinda good
Crown isn't bad for for what it's supposed to be
Steeltops has more height advantages, so idk
Altair's 'Dust' is kinda good, I guess it serves it's purpose but honestly no one uses like half the map

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Bomberguy is not online. Bomberguy
Joined: 10 Jun 2009
Total Posts: 3245
24 Mar 2015 07:27 PM
It's the map everyone understands the most but pitgrounds is just as good

Any map that makes RCL less stalematey tho +100000 points I think if we just utilized all the maps the game would be a lot more fun since it'd be a more diverse experience
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AjayyAlt is not online. AjayyAlt
Joined: 21 Dec 2013
Total Posts: 601
24 Mar 2015 07:28 PM
- fair spawns
- like all 3 tunnel, mid, and cave
- good support from all sides
- not a boring color scheme
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jwojwo12 is not online. jwojwo12
Joined: 15 Jan 2012
Total Posts: 976
24 Mar 2015 07:29 PM
bricktops is perfect for combat, multiple strats and points to hold, requires good teamwork to win, but as much as i love it and how perfect it is it can become boring (ie rcl matches that take 34132421 hours cuz teams just sit back)
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Bricktops is not online. Bricktops
Joined: 25 Apr 2013
Total Posts: 576
24 Mar 2015 07:49 PM
What isn't there to like about me?
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