namerplz
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| Joined: 08 Jul 2011 |
| Total Posts: 91 |
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| 23 Mar 2015 07:09 PM |
print("LinkedLeaderboard script version 5.00 loaded")
stands = {} CTF_mode = false local stats = Instance.new("IntValue") stats.Name = "leaderstats" function oa(object) local player = game.Players:playerFromCharacter(object) if player ~= nil then local ls = player.leaderstats local sl = game.Workspace:FindFirstChild(ls.Stage.Value) print("gah") object.Torso.CFrame = object.Torso.CFrame + Vector3.new(0,3,0) wait() object.Torso.CFrame = sl.CFrame + Vector3.new(0,3,0) end end
function oe(object) if object.className == "Player" then local ack2 = Instance.new("IntValue") ack2.Name = "Stage" ack2.Value = 1 ack2.Parent = stats stats.Parent = object end end
function onHumanoidDied(humanoid, player) if stats ~= nil then local deaths = stats:findFirstChild("Attempts") deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player) end end
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator")
-- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end
return nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end end end end
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function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end
function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end
function onPlayerEntered(newPlayer)
if CTF_mode == true then
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0
captures.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
stats.Parent = newPlayer
else
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local Cash = Instance.new("IntValue") Cash.Name = "Coins" Cash.Value = 0
local deaths = Instance.new("IntValue") deaths.Name = "Attempts" deaths.Value = 0
--kills.Parent = stats deaths.Parent = stats Cash.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
end
function onCaptureScored(player)
local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1
end
findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered) game.Players.ChildAdded:connect(oe) game.Workspace.ChildAdded:connect(oa)
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namerplz
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| Joined: 08 Jul 2011 |
| Total Posts: 91 |
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