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Script Leaderstats help ( works for only 1 player idk)

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namerplz is not online. namerplz
Joined: 08 Jul 2011
Total Posts: 91
23 Mar 2015 07:09 PM
print("LinkedLeaderboard script version 5.00 loaded")

stands = {}
CTF_mode = false
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
function oa(object)
local player = game.Players:playerFromCharacter(object)
if player ~= nil then
local ls = player.leaderstats
local sl = game.Workspace:FindFirstChild(ls.Stage.Value)
print("gah")
object.Torso.CFrame = object.Torso.CFrame + Vector3.new(0,3,0)
wait()
object.Torso.CFrame = sl.CFrame + Vector3.new(0,3,0)
end end

function oe(object)
if object.className == "Player" then
local ack2 = Instance.new("IntValue")
ack2.Name = "Stage"
ack2.Value = 1
ack2.Parent = stats
stats.Parent = object
end end


function onHumanoidDied(humanoid, player)
if stats ~= nil then
local deaths = stats:findFirstChild("Attempts")
deaths.Value = deaths.Value + 1

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1

else
kills.Value = kills.Value - 1

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end

function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local Cash = Instance.new("IntValue")
Cash.Name = "Coins"
Cash.Value = 0


local deaths = Instance.new("IntValue")
deaths.Name = "Attempts"
deaths.Value = 0

--kills.Parent = stats
deaths.Parent = stats
Cash.Parent = stats
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(oe)
game.Workspace.ChildAdded:connect(oa)

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namerplz is not online. namerplz
Joined: 08 Jul 2011
Total Posts: 91
23 Mar 2015 07:43 PM
Nevermind fixed it.
Report Abuse
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