travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 03 Feb 2015 06:35 PM |
Wouldn't it be wonderful if, for example, in a war game containing explosives, the explosives could blast a legitimate hole into a wall or building? Wouldn't it be cool if there was a game with dynamic weather effects, one effect such that a meteor shower would rain down and leave impressions in the map's ground? Wouldn't it be neat if bullets could ACTUALLY MAKE bullet holes? I think you get my point.
All of this is achievable through CSG Solid Modeling, though there currently is a very large drawback. The drawback to this CSG Solid Modeling is that it can only be used within studio, directly by the user. What I am trying to push to game developers is support for this CSG Solid Modeling, essentially one of the most amazing features added to Roblox in a while, to be used within scripts within their currently running game. I mean, Roblox is a major supporter of dynamics, right?
This suggestion is script-able, yes, but only to an extent. This extent is a very small window, and would create lag due to the large amount of fragmented parts created. Plus, you cannot utilize the many benefits of CSG Solid Modeling.
Support? Suggestions on the Suggestion? Please type what's on your mind about this topic. |
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AppleGawd
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| Joined: 19 Nov 2008 |
| Total Posts: 589 |
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| 03 Feb 2015 06:38 PM |
| i wanna go boom boom and leave big hole |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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| 04 Feb 2015 03:40 PM |
Support.
But as of now, no. Solid Modeling is still far too buggy. |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 05 Feb 2015 02:14 PM |
Bump.
I agree, it is buggy, and it'd probably break it a little bit. But, this'd add more excitement and push towards Roblox working on it. Plus, I don't see it being much of a bother for them to do this at all. |
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| 05 Feb 2015 02:49 PM |
You mean like, creating explosions and stuff? I understand the part where you can script the solid models in studio, but do you also mean like creating craters and such in-game, for gameplay elements? Either way, support! |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 13 Feb 2015 05:50 PM |
@above Yes, I do. Thanks for the support.
Also, bumpity bump bump. |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 21 Feb 2015 09:18 PM |
I support this!
I'd love to create a bullethole like in Fallout 3. |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 21 Mar 2015 03:40 AM |
| buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 22 Mar 2015 06:57 PM |
| bbbbbbbbbbbbbuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmpppppppppppppppppp |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 23 Mar 2015 06:31 PM |
The idea of impressions jn the ground for the explosions are great! How about trying out bullet dents on armor? |
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travddm
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| Joined: 29 Mar 2012 |
| Total Posts: 926 |
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| 25 Mar 2015 05:40 PM |
All do-able with this, Yommy.
Bump. |
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| 25 Mar 2015 05:41 PM |
Whoa THAT'd be cool, support.
Although CSG is still very buggy so... Still support |
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| 25 Mar 2015 06:16 PM |
like,
bullet.Touched:connect(function(hit) if hit then bullet:NegatePart() Union(bullet,hit) end) |
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