| |
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
| |
|
|
| 22 Mar 2015 06:22 PM |
| Don't all parts already float, since they are all technically in the sky? |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2015 06:23 PM |
| Lazy, Ask a question not ask for the script |
|
|
| Report Abuse |
|
|
Zoltra
|
  |
| Joined: 21 Jul 2012 |
| Total Posts: 105 |
|
|
| 22 Mar 2015 06:24 PM |
| What do you mean? Move it up, duh. |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2015 06:32 PM |
| Like The parts get unachored. |
|
|
| Report Abuse |
|
|
| |
|
|
| 22 Mar 2015 06:41 PM |
| Use a for loop to loop through all of the children of Workspace and use Body Force (Set Y to: Part Mass * 196.2) |
|
|
| Report Abuse |
|
|
| |
|
|
| 22 Mar 2015 07:02 PM |
Try this.
stuff=game.Workspace:GetChildren() for #stuff,1,-1 do stuff.Anchored=false end
[Haydebug2003] http://www.roblox.com/My/Groups.aspx?gid=2542302 |
|
|
| Report Abuse |
|
|