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Re: How to make all parts float in a game

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BlackCodeLua is not online. BlackCodeLua
Joined: 04 Oct 2014
Total Posts: 90
22 Mar 2015 06:20 PM
^ Script Please
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
22 Mar 2015 06:21 PM
get out
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Jetta765214 is not online. Jetta765214
Joined: 22 Oct 2008
Total Posts: 1855
22 Mar 2015 06:22 PM
Don't all parts already float, since they are all technically in the sky?
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drazen12345 is not online. drazen12345
Joined: 30 Oct 2013
Total Posts: 1005
22 Mar 2015 06:23 PM
Lazy, Ask a question not ask for the script
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Zoltra is not online. Zoltra
Joined: 21 Jul 2012
Total Posts: 105
22 Mar 2015 06:24 PM
What do you mean? Move it up, duh.
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BlackCodeLua is not online. BlackCodeLua
Joined: 04 Oct 2014
Total Posts: 90
22 Mar 2015 06:32 PM
Like The parts get unachored.
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superconscript is not online. superconscript
Joined: 15 Mar 2012
Total Posts: 413
22 Mar 2015 06:33 PM
add a bodyposition ...
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EncodedLua is not online. EncodedLua
Joined: 02 May 2012
Total Posts: 1555
22 Mar 2015 06:41 PM
Use a for loop to loop through all of the children of Workspace and use Body Force (Set Y to: Part Mass * 196.2)
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BlackCodeLua is not online. BlackCodeLua
Joined: 04 Oct 2014
Total Posts: 90
22 Mar 2015 06:45 PM
k Thanks.
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haydebug2003 is not online. haydebug2003
Joined: 21 Jan 2012
Total Posts: 5302
22 Mar 2015 07:02 PM
Try this.

stuff=game.Workspace:GetChildren()
for #stuff,1,-1 do
stuff.Anchored=false
end


[Haydebug2003] http://www.roblox.com/My/Groups.aspx?gid=2542302
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