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| 21 Mar 2015 03:24 PM |
try to tell others how long it should take to get out of dev
This is aimed purely at those who can't build/script/develop |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 21 Mar 2015 03:34 PM |
I know how to build, script and lead a dev-team I know exactly how long it takes for certain things to be done.
You should take in consideration IRL and etc, when starting a project as well as motivation, but usually it should take a max of around a month to make an entire fort with all its scripts and etc.
At least for me building a fort is in 5 stages: 1. Make the basic layout 2. Add bases layout wall's, roads etc. 3. Add terrain detail around the map and etc. 4. Finish by adding even more terrain detail around the map 5. Finish by adding all the doors/scripts and etc to the base and publishing it after a test.
All in about a week or 2-4 of work depending on how much time you put in the fort, say around 30-60 hours of work, just building scripting is another thing.
But let me put it like this I can make a basic mech to it for a day then work 2-3 days more on just to get the animation perfected.
==[Commander Skull]== |
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| 21 Mar 2015 03:35 PM |
| the above explains roughly FEAR quality tech |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 21 Mar 2015 03:35 PM |
| it doesnt take much time to put crap tech together no |
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| 21 Mar 2015 03:36 PM |
| it doesnt take much time to put crap tech together no [2] |
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| 21 Mar 2015 03:36 PM |
| excuse me for not liking mediocre crap, then. |
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| 21 Mar 2015 03:37 PM |
| it doesnt take much time to put crap tech together [3] |
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| 21 Mar 2015 03:38 PM |
You should stop.
You not a very good developer, yet you shame others on their lack of development skills, attempting to put yourself on a higher pedestal. |
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| 21 Mar 2015 03:40 PM |
LOL INDY REKT.
join SURGE or we'll SURGE into you | Federation of Blood | SenCo |
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thea96
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| Joined: 09 Feb 2011 |
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skul4o
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| Joined: 25 Aug 2008 |
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| 21 Mar 2015 03:44 PM |
MEDIOCRE?!? Please bloodraven leave through the door from whence you came.
Development should not take long, especially for a war group fort or such Not longer than 2-4 weeks, if there is a dev-team that is run correctly. Anything longer from that is basically trying to feed ego or over-hype something in which case the over-hyped thing dies, seen it one too many times on Roblox and I am getting sick and tired of seeing it.
Ok then how's that ARKE mech I have been hearing everything about that is so "next Gen" when in fact its old gen, tech that had been done and made back in 2010 by a selected very few who didn't hype it and came together and knew one another. In fact they have made thousands of working models that are just AMAZING no matter from which angle you look at it, and it didnt take them that long to make them. People like StarUnion, gombob, doomforger(Which currently in my opinion is leading the competition with his vehicle's tech and base tech and the new IoM which he made for just 2 months ON HIS OWN) Why didnt they hype it?!? Why didnt they make excuses?!? Because they are not here to feed their own ego's with "In-dev" bull.
==[Commander Skull]==
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Natteko
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| Joined: 20 Jan 2015 |
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| 21 Mar 2015 03:45 PM |
| it doesnt take much time to put crap tech together no [4] |
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| 21 Mar 2015 03:45 PM |
"Ok then how's that ARKE mech I have been hearing everything about that is so "next Gen" when in fact its old gen, tech that had been done and made back in 2010 by a selected very few"
you mean those mechs that use roblox animations?
yeah, no. |
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| 21 Mar 2015 03:46 PM |
| how on earth is ur process any different from skul's lol |
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Lacrase
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| Joined: 14 Jan 2015 |
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| 21 Mar 2015 03:46 PM |
| You not a very good developer, yet you shame others on their lack of development skills, attempting to put yourself on a higher pedestal. [2] |
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| 21 Mar 2015 03:48 PM |
@Lacrase,
that's why i didn't make a database for you when you asked. along with what you offered as a price xD |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 21 Mar 2015 03:49 PM |
@Slayer9116 What is that supposed to mean?
==[Commander Skull]== |
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| 21 Mar 2015 03:52 PM |
@skul
err i am questioning op how his process of making a fort is different from the one you put, considering he was trashing it |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 21 Mar 2015 03:53 PM |
@Bloodraven I am not talking about mechs that use Roblox's animator I am talking about blood and sweat mechs that use constant editing of their cframe animation to make them look good, those that existed back in 2010 and still exists nowadays even if not so many know about them.
Go check out doomforger's tech and shut up please.
==[Commander Skull]== |
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skul4o
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| Joined: 25 Aug 2008 |
| Total Posts: 4126 |
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| 21 Mar 2015 03:55 PM |
@Slayer9116 Oh... Sorry thought you were trying to make some kind of an insult. Thank you for your explanation.
==[Commander Skull]== |
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