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Re: This is something we definitely need to be added.

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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 10:53 AM
A folder object that will render GuiObjects inside it. ScreenGuis can be used to accomplish this, but if you put a TextButton inside a ScreenGui inside a ScreenGui, then the TextButton won't be able to detect when the mouse enters the object, leaves the object, clicks the object, etc.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
21 Mar 2015 10:57 AM
Frames...
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 11:04 AM
@Joey:

Yuck. Do you know how annoying it is to have to use frames set to 1, 0, 1, 0 as container objects? If you wanted to grab all of the actual objects inside a ScreenGui, then you can't use :IsA("GuiObject") to get only the objects you want to work with. The reason why I've been using ScreenGuis until now is because ScreenGuis are not classified as a GuiObject, but rather a LayerCollector, making it easy to work with it as a container. The only problem is that having multiple ScreenGuis inside ScreenGuis messes up all the mouse events for the GuiObjects that are descendants of the ScreenGuis.
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FalconLoverGiraffe is not online. FalconLoverGiraffe
Joined: 24 Jun 2014
Total Posts: 456
21 Mar 2015 11:07 AM
u r just lazy


something we need added:

gui pixel manipulation


for blurs and such
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
21 Mar 2015 11:08 AM
Dude you dont have to edit sht to use a frame, just make the size 0 and the position 0 and its good to go.
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 11:16 AM
Seriously, if you wanted to use Scale to size and position GuiObjects inside a frame with 0, 0, 0, 0, then all the descendants of the frame will have the size and position of 0, 0 in scale. Also, as I tried to explain earlier, if you're trying to sort out visible GUI elements from GUI containers, then that would be more complicated then necessary.

Frames are GuiObjects (actual frames you want to show, and the "container" frames will both be classified the same)
ScreenGuis are LayerCollectors

Do you see what I mean?
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 11:17 AM
@Falcon:
Having a useful and simple container object to store visible GUIs is called reasonable, not laziness. It shouldn't be hard to implement, so why not?

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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
21 Mar 2015 11:19 AM
You have mental problems...
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 11:30 AM
How exactly? This is merely a request for a new feature that really will save a lot of time for me in the future, and you're turning it into an argument over nothing? I refuse to take the bait and become aggravated.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
21 Mar 2015 11:31 AM
It's useless, that's what Im saying.
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CounterforceStudio is not online. CounterforceStudio
Joined: 17 Nov 2013
Total Posts: 1067
21 Mar 2015 11:32 AM
How exactly does the point you're trying to make have to do with "you have mental problems"?
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