Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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| 21 Mar 2015 09:54 AM |
Do you use CFrame? Also does anyone have a tutorial or guide I can see to get an idea and start making moves? In my mind, I want to make it fast punches, kicks, headbutts etc. -Thanks. |
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| 21 Mar 2015 09:56 AM |
Use Animation Editor http://wiki.roblox.com/index.php?title=Animations |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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| 21 Mar 2015 10:21 AM |
| Thanks. This will work on players like myself? |
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Gravitify
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| Joined: 10 Dec 2011 |
| Total Posts: 4520 |
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| 21 Mar 2015 10:22 AM |
use positioning and vector3 look it up on wiki its pretty simple
But no body must know the mystery of the box. Not even, Squidward's house... |
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| 21 Mar 2015 10:23 AM |
| Hard part, to me is the scripting of it. |
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| 21 Mar 2015 10:26 AM |
| dude either use AnimationEditor or you can edit the joints |
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| 21 Mar 2015 10:43 AM |
this might interest you, little project I'm working on
http://www.roblox.com/Fist-Fight-place?id=228736581 |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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| 21 Mar 2015 11:06 AM |
| @Gravitify, Vector3 is a bit confusing for me. But isn't animation editor easier and allows you to do more? |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 21 Mar 2015 12:12 PM |
Yepity yep yep yep
http://wiki.roblox.com/index.php?title=Animations |
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| 21 Mar 2015 12:29 PM |
And if you want to create Key Combos, my KeyInput API can easily help you with that:
http://www.roblox.com/--item?id=225695236 |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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| 21 Mar 2015 02:19 PM |
| @juniorjfive, I'm a bit confused with your KeyAPI. |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 21 Mar 2015 02:23 PM |
Animation editor is easier, but it can be done with cframe
Give me suggestions on the sniper rifle in this game: [http://www.roblox.com/Animations-place?id=200667607] |
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| 21 Mar 2015 02:28 PM |
| @Zoltra, Where were you confused or what confused you, so that i may rewrite the Instructions? |
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Zoltra
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| Joined: 21 Jul 2012 |
| Total Posts: 105 |
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| 21 Mar 2015 02:29 PM |
| Actually nvm, I understand it now by re-reading it. Anyway so print will execute the combo? |
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| 21 Mar 2015 02:33 PM |
ComboActivated.Changed:connect(function( Activated ) if Activated then -- If the Combo was Activated
--CODE GOES HERE end end) |
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