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Re: I was looking at my HQ, and I thought of something

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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 05:13 PM
What if I added bots that could shoot you and they are against both the defending and hostile teams?

Just for pure entertainment and to mix up fighting.

Cause fighting these days is bland.
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HockeyGod112 is not online. HockeyGod112
Joined: 09 Nov 2012
Total Posts: 11321
20 Mar 2015 05:14 PM
copying tcc
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CommandoKrua is not online. CommandoKrua
Joined: 11 Oct 2009
Total Posts: 6764
20 Mar 2015 05:14 PM
ya
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:18 PM
"Copying TCC"

When did TCC install bots?

This is news to me.
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Vaul is not online. Vaul
Joined: 06 Sep 2012
Total Posts: 10573
20 Mar 2015 10:19 PM
Sounds like it wouldn't go smoothly.

And the bots should be whoever controls term? :)
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:20 PM
@vaul. Huh I could do that.

And of course there being a bot limit and respawn lapse
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zombiez125 is not online. zombiez125
Joined: 10 Aug 2014
Total Posts: 91
20 Mar 2015 10:21 PM
Kewl
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Xerolayne is not online. Xerolayne
Joined: 01 Mar 2012
Total Posts: 4335
20 Mar 2015 10:22 PM
Like a third faction? That'd be cool. It'd be nice if there was a way to make it so that if you did certain actions or entered certain areas they would aggro your team more. Like there'd be some weapons or secret passages that are powerful, but using them is risky because it draws the attention of the bots.
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i9R is not online. i9R
Joined: 15 Sep 2013
Total Posts: 1125
20 Mar 2015 10:22 PM
TCC doesn't do that, do they?

I've never heard a single person doing that.


Good idea zelo.
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
20 Mar 2015 10:24 PM
add zombies, because why not...
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:24 PM
@xero. They would primarily be free roaming, with high health, and moderate damage.

But their spawning would be at set locations

We also have an armory system coming where you can "hack" a building and it only being accessible to your team. You then gain access to the free weapons within that building.

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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:25 PM
@thea. That's actually where I got the idea, but I figured why not expand upon it and make it a bit more interesting with bots that shoot lasers?
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:31 PM
What if you could add a third team that fights hostiles and the defending team?

Or is that too extreme
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therandomgod1234 is not online. therandomgod1234
Joined: 01 Jul 2012
Total Posts: 1667
20 Mar 2015 10:33 PM
A third team that fights against both raiding, and home team, is exactly what I'm using at my base. The funny thing is, I don't know how to code the bots, so they are my only free model used. Lol.
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
20 Mar 2015 10:33 PM
give hostile natives i guess

have them equipped with basic path finding abilities and maybe single shot rifles
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:36 PM
@thea. They don't even need rifles, saves on part count.

Plus I have to bot types, one that fly and one that are ground units
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steamsport is not online. steamsport
Joined: 26 Apr 2014
Total Posts: 27332
20 Mar 2015 10:38 PM
An admin actually interested in clans..
TELL ME ADMIN SIR DEAR
WHAT IS YOUR JOB!!!!



Hulk Smash!!!! The Hulk of Arcadia.
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Zebv is not online. Zebv
Joined: 07 Apr 2014
Total Posts: 4140
20 Mar 2015 10:40 PM
I don't tjink u should add bots qq
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ClanCommando is not online. ClanCommando
Joined: 14 Jul 2014
Total Posts: 647
20 Mar 2015 10:42 PM
TCC used to have a bot entrance obby thingy where you survive against bots for 10 minutes to get in

but i removed it so give it a go
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:43 PM
@zeb. I liked the idea of bots that fight for the controlling team.

Or what if bots fought for the losing team to make things interesting?
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darkwisp is not online. darkwisp
Joined: 07 Apr 2010
Total Posts: 22653
20 Mar 2015 10:44 PM
I have sort of the same idea for my game but mine would have dungeon guards patrolling the area and randomly spawning as well as a boss room.
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
20 Mar 2015 10:47 PM
Maybe AI wall turrets on the main gate Aswell.

They shoot rockets or something. That would be cool.
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HockeyGod112 is not online. HockeyGod112
Joined: 09 Nov 2012
Total Posts: 11321
21 Mar 2015 06:49 AM
TCC had this idea and it glitches a lot but it is pretty fun.



despite that, i suggest doing it.
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
21 Mar 2015 07:01 AM
Glitches?

My bots won't have that issue
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BORROG is not online. BORROG
Joined: 03 Aug 2014
Total Posts: 5847
21 Mar 2015 07:03 AM
I like this idea I may steal it :3
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