MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 05:13 PM |
What if I added bots that could shoot you and they are against both the defending and hostile teams?
Just for pure entertainment and to mix up fighting.
Cause fighting these days is bland. |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:18 PM |
"Copying TCC"
When did TCC install bots?
This is news to me. |
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Vaul
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| Joined: 06 Sep 2012 |
| Total Posts: 10573 |
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| 20 Mar 2015 10:19 PM |
Sounds like it wouldn't go smoothly.
And the bots should be whoever controls term? :) |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:20 PM |
@vaul. Huh I could do that.
And of course there being a bot limit and respawn lapse |
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Xerolayne
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| Joined: 01 Mar 2012 |
| Total Posts: 4335 |
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| 20 Mar 2015 10:22 PM |
| Like a third faction? That'd be cool. It'd be nice if there was a way to make it so that if you did certain actions or entered certain areas they would aggro your team more. Like there'd be some weapons or secret passages that are powerful, but using them is risky because it draws the attention of the bots. |
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i9R
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| Joined: 15 Sep 2013 |
| Total Posts: 1125 |
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| 20 Mar 2015 10:22 PM |
TCC doesn't do that, do they?
I've never heard a single person doing that.
Good idea zelo. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 20 Mar 2015 10:24 PM |
| add zombies, because why not... |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:24 PM |
@xero. They would primarily be free roaming, with high health, and moderate damage.
But their spawning would be at set locations
We also have an armory system coming where you can "hack" a building and it only being accessible to your team. You then gain access to the free weapons within that building.
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:25 PM |
| @thea. That's actually where I got the idea, but I figured why not expand upon it and make it a bit more interesting with bots that shoot lasers? |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:31 PM |
What if you could add a third team that fights hostiles and the defending team?
Or is that too extreme |
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| 20 Mar 2015 10:33 PM |
| A third team that fights against both raiding, and home team, is exactly what I'm using at my base. The funny thing is, I don't know how to code the bots, so they are my only free model used. Lol. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 20 Mar 2015 10:33 PM |
give hostile natives i guess
have them equipped with basic path finding abilities and maybe single shot rifles |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:36 PM |
@thea. They don't even need rifles, saves on part count.
Plus I have to bot types, one that fly and one that are ground units |
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| 20 Mar 2015 10:38 PM |
An admin actually interested in clans.. TELL ME ADMIN SIR DEAR WHAT IS YOUR JOB!!!!
Hulk Smash!!!! The Hulk of Arcadia. |
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Zebv
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| Joined: 07 Apr 2014 |
| Total Posts: 4140 |
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| 20 Mar 2015 10:40 PM |
| I don't tjink u should add bots qq |
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| 20 Mar 2015 10:42 PM |
TCC used to have a bot entrance obby thingy where you survive against bots for 10 minutes to get in
but i removed it so give it a go |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:43 PM |
@zeb. I liked the idea of bots that fight for the controlling team.
Or what if bots fought for the losing team to make things interesting? |
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darkwisp
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| Joined: 07 Apr 2010 |
| Total Posts: 22653 |
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| 20 Mar 2015 10:44 PM |
| I have sort of the same idea for my game but mine would have dungeon guards patrolling the area and randomly spawning as well as a boss room. |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 20 Mar 2015 10:47 PM |
Maybe AI wall turrets on the main gate Aswell.
They shoot rockets or something. That would be cool. |
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| 21 Mar 2015 06:49 AM |
TCC had this idea and it glitches a lot but it is pretty fun.
despite that, i suggest doing it. |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 21 Mar 2015 07:01 AM |
Glitches?
My bots won't have that issue |
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BORROG
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| Joined: 03 Aug 2014 |
| Total Posts: 5847 |
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| 21 Mar 2015 07:03 AM |
| I like this idea I may steal it :3 |
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