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Re: Custom Developer Products

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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
18 Mar 2015 08:27 PM
------ Summary -------
Customized developer products would allow players to customize their game experience without all of the developer hassle today.
What are customized developer products? This new idea would allow devs to create developer products through scripts, in real time.

------ Examples ------
Developers could have items in their games that players could rent for robux. With the current developer product system, developers are forced to create increments in time in which the players can rent the item for. This is due to the fact that developer products have to be made through the website, and it would be a HUGE hassle for developers to create hundreds of developer products. To simplify, they go with increments like 1 day, 1 week, or even 1 month. With this new system, players would be able to enter in the EXACT amount of days they want to rent that item for, without the dev having to pre-create a developer product for the player.

Purchasing items with several different options and add-ons would now be much easier for the developer. Instead of having to calculate all of the possible options and creating a developer product for it and putting it in the game, all a developer would have to do is get the total of everything that the customer wants and create a new developer product for them on the spot.

Buying currency games is also very popular among game players. This feature would empower developers to allow customers to specify the exact amount of currency they want without having to go through the hassle of having specific developer product increments.

------ What can I do to help? ------
We need your support in order to make this happen. All that we ask is that you show your support by replying to this thread with any suggestions or even simply the word “support”. That is all it takes to empower an idea that needs to be heard.
It would also help to spread this among social media and with your friends, as every support counts in making this feature a possibility!

------ How would this feature be used? ------
We are creating the customized developer products model based off of the current create and save place async. These can be called through the Asset Service. Some current yield functions of the AssetService are CreatePlaceAsync(), CreatePlaceInPlayerInventoryAsync(), SavePlaceAsync(), GetGamePlacesAsync(), and more. The way the customized developer products would be used is under the Marketplace Service. The newly created yield functions could be called something like CreateDeveloperProductAsync(), with the parameters being something like int price, [CurrencyType currencyType = Default], string name, and string description. This would create a new developer product with a custom price, currency type that can be chosen with a custom name and description. This would then return an assetId, which could be saved by the server for receipts and statistics.

Also, let me know how I did presenting the information to you in an organized manner, as I am new to presenting my ideas and wanted to be thorough in explaining. Feel free to ask any questions you have about this and I would be very happy to answer and explain!
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
18 Mar 2015 08:31 PM
Also, be sure to join Cardboard Studios, a new development group with tons of new games coming out soon!

http://www.roblox.com/My/Groups.aspx?gid=2538695
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trainyay is not online. trainyay
Joined: 19 Jan 2012
Total Posts: 5617
18 Mar 2015 08:31 PM
Great idea!

Support.
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
18 Mar 2015 08:32 PM
Thanks for your support!
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Notacatbutallama is not online. Notacatbutallama
Joined: 12 Jun 2013
Total Posts: 147
18 Mar 2015 08:34 PM
[ Content Deleted ]
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
18 Mar 2015 08:39 PM
That was the problem I was trying to solve. It's not exactly fun to spend an hour making 100 different developer products and then putting them into your game. I see where you're coming from, but I feel that this system would be more efficient and less of a hassle.
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
18 Mar 2015 08:58 PM
B1
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instawin is not online. instawin
Joined: 04 Jun 2013
Total Posts: 8777
18 Mar 2015 09:06 PM
sounds pretty cool, i'm sure devs could use this to their advantage.

support
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
19 Mar 2015 01:42 PM
Thanks for support
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
19 Mar 2015 01:55 PM
B2
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AdorableFerretsRus is not online. AdorableFerretsRus
Joined: 27 May 2012
Total Posts: 3903
19 Mar 2015 04:41 PM
Support!!!
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Jman88s is not online. Jman88s
Joined: 11 Dec 2011
Total Posts: 19445
19 Mar 2015 04:42 PM
so... basically game pass rentals?

for a cost, that would be okay
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Vescatur is not online. Vescatur
Joined: 18 Feb 2012
Total Posts: 3426
19 Mar 2015 05:00 PM
Support, I'd so much rather the user choose, as for one of your examples, the amount of in-game cash that they'd like to purchase, rather than I personally having to decide what is reasonable.
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
19 Mar 2015 05:09 PM
Now would you rather the developer product be temporary (for that game instance) or localized per game?
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Vescatur is not online. Vescatur
Joined: 18 Feb 2012
Total Posts: 3426
19 Mar 2015 05:36 PM
I'd prefer that, if this were implemented, that the devproduct would be created for that instance only, and removed after being used.
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CardboardRocks is not online. CardboardRocks
Joined: 25 Dec 2011
Total Posts: 411
19 Mar 2015 07:20 PM
So destroyed after the purchase receipt is handled?
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john464646 is not online. john464646
Joined: 29 May 2010
Total Posts: 19
21 Mar 2015 07:27 AM
Support c:
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